pzgndr -> RE: SD 5 AI testing (11/8/2013 12:18:16 PM)
|
quote:
You can do this by pressing Function F3 after setting a scenario to start. It's been a while since I was doing AI-AI playtesting for my A3R mod for SC GC GOLD a couple years ago, but if you press F3 before starting the scenario then it will play in AI versus AI mode. I don't believe this has changed? Anyways, AI-AI should be possible but only for default settings for each side. There may be some value for being able to set higher AI difficulty levels for one or both sides for playtesting, but really the only point of the exercise is to verify the basic AI strategies are working as intended. Once the scenario designer is convinced of this, then it's trivial to increase the AI bonuses for higher difficulty settings for games against a live player. And that's only to help overcome some of the inherent weaknesses of the generic AI and the mistakes it makes that a good human player wouldn't make. I will add that it's important for the scenario designer to really understand how the AI plays by actually playing it a lot and not just rely upon the AI-AI games for feedback. This is something I will also have to do when SC3 arrives, since Hubert has been making lots of AI improvements since GC GOLD and probably more for SC3. It may be that the generic AI won't make as many mistakes in SC3 and won't need as many handicaps as it has needed in the past.
|
|
|
|