RE: Bob Flemin's MWIF AARse (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse (11/17/2013 12:56:36 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

US Entry level continues to go up

Ge/It Entry Level: 34
Japan Entry Level: 18

I will need to look at this next turn to see what can/needs to be done.

Remember that you need a certain tension level as well in order to select some US entry options.
warspite1

Okay, thanks - I will look at this.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/17/2013 12:57:38 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

The French choose the Assault table and.....


..... its a disaster for Italian arms. Three of the four attacking units are wiped out for the loss of one French cavalry division...



Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
warspite1

Mmmmm not good is it? [:(]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/17/2013 1:17:18 PM)

Right, one more impulse from me to see if I can get Paris.

Two aircraft fly to Paris to ground strike the capital and one hit is achieved.

Thanks to the breathrough I can get attacks from 4 hexes on Paris and I bring in a bomber to up the combat odds one notch.

[image]local://upfiles/28156/2B3185ADABB046E1BFD4D7A6F4D58DFE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/17/2013 1:21:07 PM)

The French player chooses the Assault table - but Nooooooooooooooo! is another rubbish 6 on the dice.... No loss to the French, one to the Germans and all disorganised..incredible!

[image]local://upfiles/28156/FF728A3C33EB4B4BAB7458F65981A9CC.jpg[/image]




Klydon -> RE: Bob Flemin's MWIF AARse (11/17/2013 1:58:45 PM)

Yeah, I can see I am not a fan of the D20 table. Just way too much left to luck. I don't like the potential of the extra unit lost either. Seems a bit too bloody. Granted some of those attacks were at lower odds, but still, the Germans have not been lucky that often on the die rolls.

Honestly, the Germans are in long term trouble with all the losses they have suffered in France. (Over 10 units so far or something like that?).

The attack by the Italians was bad from the start I think. Consider even if they win the combat, it doesn't change anything for the French or the Axis in general considering the Vichy rules (if that is what is planned) and way more was at stake if the Italians lost. The Italian contribution for the French campaign is to keep the French honest and force them to commit some forces down south.

I do have to say the feel of the campaign so far is a pier 6 brawl with the French getting the worst of it, but the Germans are suffering as well.




brian brian -> RE: Bob Flemin's MWIF AARse (11/17/2013 2:04:40 PM)

Well the second big German dust-up didn't end too badly then....'cept the USA seems pretty interested in the goings-on in Europe...

I love to build the Italian CAValry and send it on down towards the Heart of Darkness in the Congo. I just know Colonel Kurtz is down there somewhere. Who wouldn't want him on their side when you go to conquer the world? Once you go on a mission like that, you might never want another one. Pointless? Possibly. Probably. But I do it for the children. Gandhi's children. Those Italian Lancers with their snazzy hats draw the gaze of the CW's own colorful chits, their Terrorist units. Errr, Terroritorials. Kurtz is the Terrorist, let's keep things straight now. Otherwise, all those cheap partially armed African units ship over to India, beating down the bushes looking for those Indian National Army training camps, and keeping those nasty Hill Tribes of Burma back up out of the way in the hills, where they belong. Winnie wants to keep the life blood of the Empire flowing, always, no matter how many Indians have to starve to do it, otherwise the Commonwealth economy could end up in a bit of a sticky wicket. In just a few short months I expect an interesting convoy to start unloading in Tripoli....but the wicket is already sticky in Asia. Why under this latest Geneva Convention, those dastardly Italians could division their Cavalry corps out in two directions, and maybe even bring the Libyan Camel Corps along on the ride for a three-pronged assault, though observers don't expect a bunch of shaggy half-starved guys just hoping to find enough clean water to ahh boil up the ahh pasta, eh?, for dinner tonight to actually be able to fire any bullets at something. But they certainly change things, planting the colorful Italian Fasces wherever they go. Next thing you know Italian Terrorist recruiting agents, flush with cheap Deutsche Marks, are chatting up Idi Amin's grandfather and giving him some horses while those dastardly Somali Pirates are gazing lustily at France's Booty, err Djbouti, thinking DJ Booty, must be a helluva mix spinning up in there, until Commando Supremo gets them properly oriented facing south, to seize the quays their brothers in arms from the Greatest East Asia Co-Prosperity Sphere the game has ever seen will need to unload at, to put some teeth in the conquest of the Dark Continent. I have even heard rumors of medium range Italian hybrid bombers dropping hay to the Savoyans in the desert to keep their "blitzkrieg" going at the appropriate lightning pace, the way Adolf's boys do it. Africa will never be the same. DeGaulle better post some sentries around his hide-out down there, wherever he puts it. Colonel Kurtz is coming.




brian brian -> RE: Bob Flemin's MWIF AARse (11/17/2013 2:15:53 PM)

While I was getting a little Apocalyptic there I missed the true outcome of the First Battle of Paris. A stalemate. Who woulda thought on that bloody 2d10 table? It's not like the Germans rolled a 2 on the 1d10 or anything, where luck can crush the attacker, sometimes more times in a row than on the 2d10 table.

You can tell in this game that Hitler is very much in charge. von Brauchitsch was sacked a while back when he mentioned something to Adolf about the reports of snow at the front. While Hitler was showing him the door, he is reported to have said "There's no snow on my map! We'll be marching down the Champ d'Elysses by October no matter what it takes!"




Orm -> RE: Bob Flemin's MWIF AARse (11/17/2013 7:01:34 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

The French choose the Assault table and.....


..... its a disaster for Italian arms. Three of the four attacking units are wiped out for the loss of one French cavalry division...



Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
warspite1

Mmmmm not good is it? [:(]


I think Italy should forget their planned disasters in Greece and Egypt. It is already time to ask for German help with their ground operations.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/17/2013 7:04:10 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

The French choose the Assault table and.....


..... its a disaster for Italian arms. Three of the four attacking units are wiped out for the loss of one French cavalry division...



Italy might not recover from this disaster. Almost their entire strike force has been annihilated.
warspite1

Mmmmm not good is it? [:(]


I think Italy should forget their planned disasters in Greece and Egypt. It is already time to ask for German help with their ground operations.
warspite1

Trouble is the Germans have enough problems of their own! I don't think the Italians will be trying anything too daring at this stage.




JLPOWELL -> RE: Bob Flemin's MWIF AARse (11/18/2013 1:08:48 AM)

Enjoying your AAR. Took guts to just hang yourself out there. A suggestion to help those of us who aren't following super closely.
Its hard to tell what is going on (mostly which turn/impulse) when you say " the turn ends" I find myself wondering which turn. I suggest you put the specifics with each screenshot, they can be copied and pasted from the menu item: Help|About the Current game.
For for example:

Turn: May/Jun 1941
Impulse: 8
Phase: Land Movement

[:D] Keep it up it is great fun to read...





warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 5:44:10 AM)


quote:

ORIGINAL: JLPOWELL

Enjoying your AAR. Took guts to just hang yourself out there. A suggestion to help those of us who aren't following super closely.
Its hard to tell what is going on (mostly which turn/impulse) when you say " the turn ends" I find myself wondering which turn. I suggest you put the specifics with each screenshot, they can be copied and pasted from the menu item: Help|About the Current game.
For for example:

Turn: May/Jun 1941
Impulse: 8
Phase: Land Movement

[:D] Keep it up it is great fun to read...


warspite1

Good idea - will do.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 6:36:27 AM)

Turn: Jul/Aug 1940
Impulse: 2

Admiral Cunningham (in true RN style) decides to take the war to the Italians and heads for the Italian Coast.

He chooses HMS Warspite as his flagship [:)]



[image]local://upfiles/28156/53BC3AE58D8A4A758E885224A6A850B5.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 6:41:02 AM)

Turn: Jul/Aug 1940
Impulse: 2

This box now appears - the CW can choose to initiate combat with the Italian convoy

[image]local://upfiles/28156/2B603DD7C6C148CF9BA83C9B226BBD97.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 6:45:16 AM)

Turn: Jul/Aug 1940
Impulse: 2

The Italians are invited to counter with air support and bring in a fighter over the convoy and the Naval Air. I am only allowed to go to the 2 section because range is halved.

[image]local://upfiles/28156/29E66E3D34AB4FBB98BE3AA87BB3C020.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 6:49:33 AM)

Turn: Jul/Aug 1940
Impulse: 2

The Axis find the Allies and so have surprise on their side. The Regia Marina can choose to avoid combat or, if up for it, they can choose the combat type. They go for the latter - and it will be a Naval Air battle.

[image]local://upfiles/28156/17B36599B7494EB0B7A4FD72A16D0F1B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 7:36:31 AM)

Turn: Jul/Aug 1940
Impulse: 2

The Fleet Air Arm units consist of one Gladiator fighter and two Swordfish "stringbag" torpedo bombers. These are cleared through. The units that can take part is based on the search dice roll. The Italian fighter does not take part.

[image]local://upfiles/28156/97688BFEAC8D4ED5B2E814AA3B687FB6.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 7:39:36 AM)

Turn: Jul/Aug 1940
Impulse: 2

Things go from bad to worse for Mussolini. The Gladiator downs the Z.501 and the pilot is killed....

[image]local://upfiles/28156/4B6F17F4DD584BB3BC14AD9EE02B3C01.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 7:41:53 AM)

Deleted.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 7:49:20 AM)

Turn: Jul/Aug 1940
Impulse: 2

The French take their land go now and, with no chance of a counter attack around Paris, they simply continue to push back to try and gain time.

In the south its a different story and the Italian misery is compounded as French MTN and CAV units sweep over the border and take an Italian resource hex...

[image]local://upfiles/28156/4E9EE49999AC428BB1C5E8EAD3016C46.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 9:19:48 AM)

At this rate, if I were Mussolini and his mistress, Clara Petacci, I would not be travelling to the village of Dongo, near Lake Como, anytime soon...[:D]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 9:44:29 AM)

Turn: Jul/Aug 1940
Impulse: 3

The Regia Marina would like to get out and attack the unguarded Allied convoys in the Western and Eastern Med. Its risky because the French Navy can then sortie. However, things are so desperate for the Italians at this stage, that, well, what the hell...

Admiral Inigo Campioni, aboard his flagship Littorio, takes the bulk of the Regia Marina to sea...

[image]local://upfiles/28156/273832F8ECE94F2ABCBD9925CDEB0F90.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 9:52:17 AM)

Turn: Jul/Aug 1940
Impulse: 3

Italy is asked where it wants to initiate combat. I click on the Western Mediterranean. There is no air support I can give the fleet.

The San Georgio is chosen for disorganisation as the searching cruiser and a search roll is made. Its a 5 (more than the highest sea box the Italians occupy) so there is no combat initiated. The Allies fail too...




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 9:56:01 AM)

Turn: Jul/Aug 1940
Impulse: 3

The Italians attempt a ground strike against the French units that earlier crossed the border, while the Germans do the same against Paris.

The Luftwaffe fail in their attempt but the Italians at last have a modicum of success!

It would be suicide for the Germans to attempt another shot at Paris without the modified dice that disorganisation would give - and so decline to attack.

However, they do try a risky attack west of Strasbourg with the II Falschirmjager Corp.

[image]local://upfiles/28156/518B3AE2569A45DA90548BE03F019F1C.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:13:10 AM)

Turn: Jul/Aug 1940
Impulse: 3

Here come the paras...

[image]local://upfiles/28156/04298F34FE7441B9A712814D037FE0ED.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:18:18 AM)

Turn: Jul/Aug 1940
Impulse: 3

And the attack is launched. The French also get a notional unit?? Have to read what that means. They choose the Assault table for obvious reasons and.....

...the defender is destroyed and the attacker loses one unit + 3 disorganised. But importantly, because the defender is destroyed, the para survives.

[image]local://upfiles/28156/B323632F2A77427FBA5F220402271F2E.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:30:50 AM)

Turn: Jul/Aug 1940
Impulse: 4

The CW try a port attack against the Convoy in Rotterdam that the Germans have neglected to move. A Spitfire I accompanies the Blenheim.

The Germans have two fighters that can intercept.....





[image]local://upfiles/28156/7D912BD9AF6046A79EB6F84BC24944CD.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:34:00 AM)

Turn: Jul/Aug 1940
Impulse: 4

Surprise:
The Germans roll an 8
The Allies roll a 9

The Allies get the surprise and have three points to spend. They choose to increase their air-to-air combat by 1.

[image]local://upfiles/28156/67D5DF4AA6F94AEFB9BE42FED5ECA668.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:41:47 AM)

Turn: Jul/Aug 1940
Impulse: 4

So lets see what happens now...

Axis rolls an 8. This means that the CW must abort either the fighter or bomber. I do not want the CP so badly I will lose the bomber, so choose to abort the Blenheim.

Allies roll a 15. This too is an abort result.

So that was much ado about nothing.....



[image]local://upfiles/28156/C57E4F3B9B7749B2B535EC4CC83B1A4E.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:50:18 AM)

Turn: Jul/Aug 1940
Impulse: 4

The French naval phase now and Amiral Gensoul, aboard the shiny new battleship Richelieu, takes his ships to sea to meet the RM. He wants the best sea box possible so takes a bit of a risk and declines to take his old battle wagons to sea.

The Italians have the option of intercepting. The Italians have fewer capital ships, but have better quality and more actual ships. Campioni decides to fight.

[image]local://upfiles/28156/A68257AF719F4240A50F000CB380FDD7.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/18/2013 10:55:57 AM)

Turn: Jul/Aug 1940
Impulse: 4

The Italian rolls 10 for their interception roll. Not found. The French player sets up in the 3 sea box.

The French now try and initiate combat. They roll an 8, while the Axis roll a 6. Too high - neither fleet find the other.

[image]local://upfiles/28156/062BD3DFD0CA480AB63B9FBDA62F630E.jpg[/image]




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