warspite1 -> RE: Bob Flemin's MWIF AARse (12/8/2013 9:07:45 PM)
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ORIGINAL: WarHunter Nice overview of the big picture. Go Axis!!! Don't despair about little administrative glitches. [sm=dizzy.gif] Now tell the Axis side of your AAR to leave the room. This part is for the CW only. Couple things you might build to help your CW get back on the continent. Para's, ATR's and Royal marines. If you have them already, wonderful. Lend lease a DC-3 from the US to CW for the extra range, if the US has one built. The forest hex SW of Bordeaux appears to be out of supply. If the axis are unaware when the CW is poised to land, that might make a suitable landing beach. Taking the hex opens up the minor port on the border with Spain as a entry supply port, cuz its cut off. Or go balls to the wall and hit Bordeaux at the same time. Ground striking that pesky German unit near Nantes, would be good also. You may have already thought about these things. In that case, go for it! No need for my harebrained suggestions. [sm=00000117.gif] Thanks again for sharing your effort at making MWiF less mysterious. [&o] warspite1 Any suggestion welcome [:)] Its definitely the case that attacking is more difficult than defence, but I think I would really need to go some to muck up the Allies from here. I assume the US must come in pretty soon. The Italians cannot defend Sardinia and Sicily and so the CW will gain loads of air bases for attacks against the mainland. I need more AMPH as having a threat to Germany is also vital to really stretch the Axis.
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