Red Storm (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios



Message


djoos5 -> Red Storm (11/10/2013 12:54:48 AM)

Hello - I am new to the Matrix forums and a new player of Command, but have long enjoyed Harpoon in its original iteration. Also having been a long time fan of Tom Clancy and his book Red Storm Rising, I want to take liberties from that novel and create my own campaign. I am not sure if there are any other builds of this nature going on right now, but I still want to embark on my own.

It will be a campaign build made up of three sequential scenarios described below and each scenario will have conditions that need met to lead to the next. Each scenario may be played individually, but it is my intent to create a story spanning all three.

1) FILL THE GAP - In 1990, inside the Soviet Republic, hard-line Communists within the politburo and the military, who do not abide President Gorbachev's perestroika and glasnost stage a coup d’état and wrest the control of the Soviet power to themselves. Knowing NATO would be quick to react against them and would try to return the former president to power; they unleash the Soviet Navy and ramp up Eastern European Bloc forces. It is the onset of World War III.

NATO, having been taken by surprise by the coup, reacts as quickly as possible but fails to stop the capture of Iceland by the Soviets. With the G-I-UK gap now compromised, the United States, Norwegians and British rush to fill the gap with attack subs so as to contain the Soviet forces. With SOSUS out of commission, it is the only way that NATO can keep Soviet Boomers from sailing off their coasts. In France and Germany, the land forces clash and the Europeans desperately cry to the United States for resources. The US Navy 2nd Fleet, hampered by scheduled servicing of the fleet, turns its one active carrier, the USS Nimitz, north towards Iceland and the Faroe Islands to project power at the island nation as well as into the Norwegian Sea.

2) DANCE OF THE VAMPIRES – Knowing of the approach of the vaunted US Carrier, the Soviet Air Force (Voyenno-Vozdushnye Sily) executes a surprise attack on the US Navy. The goal is to stave off any landing force on Iceland and to maintain Soviet air superiority over the island. Also the political capital that would rise from the destruction of such a target could sway the United States into a more conservative position and allow the Soviets to destroy the Western European resistance. The ultimate goal is to maintain the Soviet status quo, which the removal of Gorbachev and any western intercession would achieve, not to take over Europe. The new Soviet leadership sees the destruction of the Nimitz as crucial. Once done, along with the overwhelming of NATO forces on the ground, the Soviets could withdraw to their former lines and know that they could handle their inner-political challenges without any outside interference.

3) REYKJAVÍK OR BUST – With the Soviet Navy contained within the Norwegian Sea and its long-range bomber force decimated over Iceland, it is time for the NATO forces to recapture the island. To do that, the US Navy has three Tarawa-class (LHA) transports – each with its own reinforced brigade of Marines – en route to the southern peninsula where the city of Reykjavík and Keflavik await. With the Nimitz and her escorts near at hand to provide air support beyond that of the Sea Harriers on the Tarawas, the Marines will be landed on the shore to recapture both important cities with their very important airfields. But it will be no simple task. Even though the battle has raged around it – the Soviet forces, including aircraft, that hold the island still have teeth and it is their intention to deny the US Navy its prize. If Iceland falls, the Soviet projection of power will be eliminated and NATO will have an open ocean to move more critical supplies into Europe. The political will of NATO will be more powerful than ever, whereas the Soviet government in turmoil would break. It is the last chance.

So… obviously very similar to the premise of Clancy’s books, but hopefully something that will be fun to model. I will let you all know how it goes and if there is any advice, I would love to have it.

Thanks for reading!




Tomcat84 -> RE: Red Storm (11/10/2013 7:56:33 AM)

Cool. I'm working on just Dance of the Vampires myself.

It's doable right now I think but to really make it better it would be nice to do the following:
- give per waypoint speed/altitude orders
- give emcon changes, either by waypoint or by event editor
- give orders to launch the drones (not possible for AI right now)




Jakob Wedman -> RE: Red Storm (11/10/2013 10:55:34 AM)


quote:

ORIGINAL: Tomcat84

It's doable right now I think but to really make it better it would be nice to do the following:

- give orders to launch the drones (not possible for AI right now)


You could add drones (at "off map" airfield) as aircrafts and
- put badgers on support mission (one way)
- put drones on inactive support mission
- when badgers reach area A then launch drones and activate drone support mission
- when badgers reach area B (real launch area/end point of badger support mission) then teleport drones to area B
(the distance between A and B must be enough for all drones to launch from airfield)




Tomcat84 -> RE: Red Storm (11/10/2013 12:27:59 PM)

Yep, something like that is how im planning to do it. But it'd be easier if I could just say: launch your drone! Lol




djoos5 -> RE: Red Storm (11/10/2013 1:32:08 PM)

I wonder if each scenario should be setup as playable only for the side that has the most sophisticated plan? As a player, I want to be the one defending against a massive aerial attack, but I can see the challenges in programminghthe AI with such a choreographed plan.

Food for thought! Thanks!




Tomcat84 -> RE: Red Storm (11/10/2013 1:45:31 PM)

I'm planning to do a Soviet and a NATO version of Dance of the Vampires so both sides can be played and AI can be programmed to give a challenge (hopefully)




djoos5 -> RE: Red Storm (11/10/2013 1:55:19 PM)

Yes, that is my ideal plan too, but as a first time designer in this particular game, we'll see what I can achieve! [;)]




djoos5 -> RE: Red Storm (12/8/2013 10:58:45 PM)

Well here is my first attempt at scenario/campaign design.

Fill the Gap is the opening engagement in this campaign. The Soviets are attempting to break their boomers out into the Atlantic, and NATO is trying to close the gap.

The scenario is currently only playable for the NATO side, but once I get any input or suggestions, or bug reports, I will edit the scenario and build the NATO side to have intelligent AI goals.

If any take the time to play this, I would truly appreciate any input, critiques, etc. I have two more scenarios to write for this campaign, so I want to do it right.

Thanks in advance!




djoos5 -> RE: Red Storm (12/9/2013 3:40:15 AM)

First problem - not scoring right.

Soviets are to gain 2 points for each killed unit. Not happening.




snowburn -> RE: Red Storm (12/9/2013 5:31:47 AM)


quote:

ORIGINAL: djoos5

First problem - not scoring right.

Soviets are to gain 2 points for each killed unit. Not happening.


i think this is a bug with the latest version of CMANO, im sure the devs will fix it ASAP.




djoos5 -> RE: Red Storm (12/9/2013 12:09:15 PM)

Thanks! Now that you say that I do remember reading about this issue.




Tomcat84 -> RE: Red Storm (12/9/2013 7:31:27 PM)

I dont think thats the case. I fired up your scenario and the events trigger as you've constructed them. You just may have constructed them a bit oddly [:'(]

Here is how you have it set up with your two events:
NATO scoring: If a NATO unit is destroyed, NATO gains two points
Soviet scoring: If NATO unit is destroyed, Soviets lose two points

Also, one problem: your events are not set to be repeatable, so right now itll only count once. Open the event and just under the name tick the checkbox for repeatable.

I tested by adding in a NATO C-5 and having a Soviet Flanker shoot down the harmless poor bastards. Actually needed three Alamos, first two missed. But then both Soviet and NATO scoring events fired at the same time, NATO score went to +2, and Soviet to -2.

If you need help figuring out how to set it up, let me know exactly what you want to happen and I can try to help.

Good luck and I hope this helps! It can be a bit tricky to figure things out sometimes but thats why we can all help each other on these forums!




djoos5 -> RE: Red Storm (12/9/2013 8:19:36 PM)

Hey Tomcat84, thanks!!

Yea, I went back over it early this morning and changed the events to repeatable, but hadn't had a chance to test it.

I would love the help! It is my first scenario design and I want to use it as a learning tool, as well. Anyway, the scoring goal is to have it add 2 points for each NATO kill and subtract 2 points for each Soviet kill. Also, for each Typhoon that reaches its designated reference point area, it should subtract 35 points from the score. If a Typhoon is sunk, then it adds 35 points to the NATO score. Finally, if the Nimitz is damaged it should end the scenario as a loss for NATO. I went with these additions/subtractions based on the point values under Scoring - a negative number is a Loss and positive number a victory.

I hope that makes sense - getting Events, Triggers, and Actions to coordinate has me puzzled so far.




djoos5 -> RE: Red Storm (12/10/2013 12:27:00 AM)

Okay! Got the scoring down! LOL!

Now to see if there are any other bugs. I have taken down the scenario for the moment. I will upload again this evening.




djoos5 -> RE: Red Storm (12/11/2013 8:42:44 PM)

Here is the updated file.

Changes:
-corrected scoring
-increased air to air assets in Stornoway
-added magazines to Reykjavik for air assets
-added Keflavik air base and air assets
-edited Soviet speeds and plot courses
-edited NATO starting courses
-reduced ASW patrol areas for Stornoway P3's

I am interested to see if anyone is successful with this mission - I have run it a number of times since I changed the Soviet starting speeds and things changed dramatically. Also, adding missiles for the MIG's to fire created a greater threat to the P3's out of Stornoway.

Bottom line is I want to see if anyone is able to find the typhoons and sink them - even if it is just one. I may have created my first scenario with just too much ocean to cover with the assets provided.

If you play it, I hope you enjoy and I appreciate any critiques.

DJ




mustag07bis -> RE: Red Storm (12/12/2013 5:23:30 PM)

Hi! I just donwloded the file and opened in Command, I see the description, but when click select nothing happens, just close the description windows. can you help me?




djoos5 -> RE: Red Storm (12/12/2013 7:50:01 PM)

quote:

ORIGINAL: mustag07bis

Hi! I just donwloded the file and opened in Command, I see the description, but when click select nothing happens, just close the description windows. can you help me?



Hey mustag07bis!

I just downloaded the attachment and it opened fine for me. I am sorry that I can't help anymore as the scenario designer, but maybe someone might be able to help with any tech issues with your game install.




djoos5 -> RE: Red Storm (12/13/2013 1:12:05 AM)

After some insightful critique from a player that made me re-question my Soviet doctrine in the scenario, I have once more updated this file. I know that the Typhoon boomers would normally be kept close to the Rodina, their long-range missiles not needing to move south, but I had gone with them anyway. Another player pointed it out to me again that they would never do this and so to try to stay true to doctrine I changed the class of missile subs.

Changes:
-Typhoons replaced with Yankees
-Other minor changes in positioning

Enjoy and more critiques are welcome.




strykerpsg -> RE: Red Storm (12/13/2013 10:31:32 AM)

Djoos,

I've been enjoying tinkering with this one a bit. One question, can you edit the runway to make it a bit longer? I looked up the actual data and there were 2 runways, used till 1998. Here's the data:


Direction Feet Meters Surface

18/36 7,595 2,315 Asphalt
06/24 3,280 1,000 Asphalt

RAF departed 1998. Airport now run by HIAL (Highlands and Islands Airports Ltd).

The one you used is 1400 meters and would be nice to have a 2400 meter one instead or in conjunction with the 1400. I would like to mod it so as to accommodate E-3 and tanker support, which all need upwards or 2000 or more. Anyway, took me a bit to figure out why my added AWACS and tankers were never taking off until I looked at their database description and hit me in the head. Great scenario. I have added SOSUS arrays in the one I'm tweaking and looking for a multi-stage attack by NATO to retake Iceland. Thanks in advance and great work so far.

Matt




mustag07bis -> RE: Red Storm (12/13/2013 3:06:27 PM)

My Command version is v1.01 (Build 442), is yours different? When clik on Load selected button, no zoom to the area happened, no unit on the map.




djoos5 -> RE: Red Storm (12/13/2013 9:19:07 PM)

Hey mustag07bis,

I am on release candidate 1.02 (build 479) maybe you need to update the software?

--

Thanks for the help, Strykerpsg. I will start work on that right now.




djoos5 -> RE: Red Storm (12/13/2013 10:02:56 PM)

Okay... scenario update

Changes:
Changed Stornoway to a 1x4000 airfield
Edited air assets in Stornoway, UK AB

Again, any critiques are welcome. I still would like to hear any results as to whether the Yankees are found. Like I said above, I don't know if I made too much ocean with too few of targets.

Thanks!




strykerpsg -> RE: Red Storm (12/13/2013 10:14:48 PM)

Thanks Djoos. I greatly appreciate it.




Rodwen67 -> RE: Red Storm (12/14/2013 3:10:24 PM)

Congratulations. It's really a good scenario !!




djoos5 -> RE: Red Storm (12/14/2013 7:37:00 PM)

quote:

ORIGINAL: Rodwen67

Congratulations. It's really a good scenario !!


Thank you for the input!

I am going to start the second scenario of my three part campaign now.





strykerpsg -> RE: Red Storm (12/14/2013 8:53:35 PM)


quote:

ORIGINAL: djoos5

Okay... scenario update

Changes:
Changed Stornoway to a 1x4000 airfield
Edited air assets in Stornoway, UK AB

Again, any critiques are welcome. I still would like to hear any results as to whether the Yankees are found. Like I said above, I don't know if I made too much ocean with too few of targets.

Thanks!


You are the man sir! Thanks for updating.




djoos5 -> RE: Red Storm (12/16/2013 6:13:19 AM)

Test




Flankerk -> RE: Red Storm (12/16/2013 7:38:05 PM)


Gave this a try under build 479 and its running ridiculously fast. Despite an awful lot of air to air combat things don't slow down.
A few things struck me from starting out, not sure what others felt? I wasn't all that sure where the target area OBJ that I had to reach was. The NATO patrols are set up, but only NATO side is playable, so you might want to stop the patrols being available to the NATO side?

The one's above were minor concerns to be fair, the one that I think did need a look at, is the bases themselves. If I understood my orders the airbases on Iceland were to be struck. These aren't built as such, they are the single unit airbase so aren't really a viable target. I checked the import export files and Keflavik is in there as a built airbase. That would probably allow you to use it as a built base?

All otherwise looking good and enjoying the scenario.




Fonz -> RE: Red Storm (12/16/2013 9:04:57 PM)

Agree with Flanerk on the airbases, otherwise it was good fun.

This is me hunting down the last Russian missile sub:)





[image]local://upfiles/46442/21A2F3C8CBDE4B608745959355A36E40.jpg[/image]




djoos5 -> RE: Red Storm (12/17/2013 3:00:41 AM)

Thanks for the input, guys! I really appreciate it.

To understand your feedback, Flankerk - when you say it was all going fast, do you mean that there was too much going on? Did you think the Soviets had too great a BARCAP in the sky from the onset? For the playable side I shouldn't bother with preset missions? Also, NATO objective wasn't clear regarding the subs barring the path? Were your subs ever threatened - whether by air or enemy sub?

I have no problem changing to the multi-unit airfield, I just used the single-unit ones to reduce Memory needs, as they weren't the primary targets. I will make the changes to this scenario when I finish the next one in the three part campaign, and upload them together.

Fonz_, two things (I want to check my triggers):

1) Did the Soviet strike mission happen against the Nimitz as you came closer to the island?
2) Did the scoring work properly with each Yankee kill (should have received 35 points per kill)?

Again thanks for the comments and if you answer the questions above that would be cool!





Page: [1] 2 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9541016