Red Prince -> RE: managing resource transport (11/13/2013 9:15:50 PM)
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ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Red Prince I've been having trouble getting any Minor Country TR oil resource to be saved (particularly Venezuela to Canada). Likewise, I'm still fighting with the program when it comes to assigning Defaults for production location. I've been working a Global War setup, and I suspect there might be an issue with having Idle factories here . . . If you do have 3 CP in the Carribbean, but no way to get the Oil from Venezuela to an idle factory, for example, perhaps it's trying to save those CPs for that move instead of letting you save the Oil in Canada? If it's necessary, I can try to do a full analysis of what I'm trying to do (using a fresh game), with step-by-step info on what I'm attempting. It does feel to me as if the routing is still a little buggy. Let me know if you need this work-up, Steve, and I'll put a few hours into that tomorrow instead of working on the Restore issues. -Aaron Check what the convoys in the Caribbean are doing. Are there idle convoys there? Or are they being used by the US? Resources received in trade agreements can't be sent to another major power. So if you are trying to send the US received oil (in trade agreements) to Canada, the rules don't permit that. No, these are the 3 from Venezuela that I'm trying to save in Toronto, Montreal, etc . . . after the UK has DOWed Poland. USA is still neutral, but should be able to use their rails to get that oil from Florida to Canada (unless the rules have changed). This used to work in beta. The CPS are idle. Same thing has been happening with the oil from Iraq and Persia. France isn't even able to save its oil in Syria, for example, even though there are no CPs needed to get it there. None of the rules are at issue in this, as far as I can tell, and it's not limited to a single power. I'll run a test of it in the morning.
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