RE: Build 460 is available (Full Version)

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PaulWRoberts -> RE: Build 460 is available (11/12/2013 4:10:24 PM)

Can any confirm whether the "natural sorting" mentioned above is actually working? I have everything installed correctly, but I'm still seeing the following in the OOB list:

#1
#10
#11
#12
#2
#3
#4
(etc.)




Dimitris -> RE: Build 460 is available (11/12/2013 4:42:07 PM)

It's not yet implemented in the OOB window. Nice catch [:)]




FERdeBOER -> RE: Build 460 is available (11/15/2013 10:04:21 AM)

This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.
I didn't have this problem with the previous build.

My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card Mobile Intel 4 Series Express Chipset Family





FERdeBOER -> RE: Build 460 is available (11/15/2013 5:04:00 PM)


quote:

ORIGINAL: FERdeBOER

This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.
I didn't have this problem with the previous build.

My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card Mobile Intel 4 Series Express Chipset Family


I've reinstalled the game, copied again the 460 build and now is better, I'm playing for an hour and I'm not suffering the problem. It's still consuming more cpu than 442 and "freezes" a couple of seconds from time to time though...




thewood1 -> RE: Build 460 is available (11/15/2013 6:52:59 PM)

That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.




FERdeBOER -> RE: Build 460 is available (11/15/2013 7:23:55 PM)

quote:

ORIGINAL: thewood1

That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.


I know my computer is getting old, but it's not for this game. Recommended specs are 1GHz or higher and 2 GB or higher of RAM. I have 1.8GHz and 3GB of RAM.

But, above all, in the previous build I don't have this problems, could run scenarios at 15 or 30 secs, with the pdf manual and Firefox with some tabs opened.

In the improvements of this build says:
quote:

* Significant performance increase, both for UI and sim-engine.

* Faster start-up.


It's the opposite for me.

Edit: This leads me to another issue: with this build many times the game doesn't run the first time, it gets stuck in the initial image, I have to kill the process and then in the second attempt (normally, sometimes in the third) it loads properly.




thewood1 -> RE: Build 460 is available (11/15/2013 8:03:10 PM)

It is above specs, but I have two computers than can run Command. One runs OK and stutters a lot (2Gb of RAM on Vista) and maxes out at 500 units per side.

My more modern computer can run up 1800 units before choking. Minimum specs means bare minimum to run basic functions.




FERdeBOER -> RE: Build 460 is available (11/15/2013 8:14:00 PM)

But I'm in the recommended specs area, not minimum, so that (should) mean running the game without issues in average scenarios.

For clarifying even more, I don't play big or complex scenarios because I'm quite new in this kind of games, so many units overwhelm me.
I'm playing right now Canary's Cage, not very big, not too many units. But I've seen this problem also with smaller scenarios.
But I'm able to play Canary's Cage without issues in the previous build, which means the problem is with this build.




Ginetto -> RE: Build 460 is available (11/26/2013 6:28:32 PM)

Great! It works fine, but when is an honest to goodness ver. 1.02 coming? Don't forget to include as many as possible of those new scenarios floating around Forums.[&o][&o]




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