Ur_Vile_WEdge -> RE: Convoys, supply/communication net and resource & production (11/13/2013 9:31:26 PM)
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ORIGINAL: brian brian Some islands are bordered by more than one sea area - i.e., the sea boundaries run through the island. Other islands are within a single zone. "Controlling" a zone is defined in two different ways. The standard rule is that supply goes through as long as you still have combat forces in the sea zone. An optional rule requires that the sea zone also contain some sort of shipping asset - either merchant shipping, or a Naval Transport counter. With that option (Limited Overseas Supply), you need not have a combat unit present still, just lucky enough that the enemy forces haven't found your supply ships. Land units that are out of supply can not attack. They can still move, once, but then they become disorganized. Disorganized land units can not move, and disorganized land units have their combat factors reduced on defense. Land units can also become disorganized by enemy air attack, so bombing an enemy land unit that is out of supply can make it much easier to eliminate in land combat, if your bombing mission is successful (depends on dice and the quality of the bomber and terrain). Out of supply air units can only rebase (if not already disorganize) and can not fly combat missions. Out of supply naval units can leave their port, but are then disorganized and can not do things like initiate a naval search or perform Shore Bombardment. Just making one minor correction. LOS is in addition to, not a replacement of the normal overseas supply rules. If you've got unescorted convoys, and I have a cruiser in the sea zone, you cannot trace supply through there. (At least until you send someone to counter him)
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