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Testmann -> AI doesn't follow enemy ships anymore? (11/14/2013 6:49:11 PM)
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Hi! I'm currently trying to hunt down phantom pirates that are raiding my colonies, but theres a problem. The thing is, I have monitoring stations everywhere, so I know exactly where these ships are and where they are moving to. But when I order my fleet to attack a pirate ship thats in hyper speed, the fleet only flies to the exact location the ship was at that moment and doesn't follow it to the place it's flying to. So I have to tell my fleet several times where to go, which makes me lose precious time. You see the problem? Because they aren't taking into account the travel vector of the enemy ship anymore, they become incapable of hunting down a moving object. If I remember correctly, the AI was capable of doing this in the game, wasn't it? Have I clicked on a wrong option maybe? best regards!
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