Mr.Frag -> (1/23/2003 6:13:05 AM)
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I can reply to some points (somewhat vaguely) 1. Effectiveness (I assume). Bigger guns have higher ratings as they do more damage when they hit. 2. Location of the weapon (ie: where it can shoot). You see ones like TT (top turret), F (foreward) etc. INT means it can't shoot at you, gotta be dropped on you I think. 3. Very dependant on where the bomb hits. An AP is a huge Cargo Ship, and they take a lot of punishment before going down to bomb hits generally. Remember the HMS Hood? A critical hit causes major damage, a regular bomb hit causes some damage and a fire, the fire will cause additional damage that may in turn cause the ship to sink later. While a single bomb hit may take out a destroyer, large transports take a lot of punishment... 4. When watching bomb attacks on ships, you'll see the odd DECK HIT message, which means the bomb failed to penetrate the armor. I would assume that this same calculation is being made when flak is unloading on the planes, and you'll notice that B-17's seem to have an infinite lifespan (high durability coupled with armor) vs a A6M2 which is made of cloth and paper and gets shot down by a gust of wind :(
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