riflebrigade -> RE: National Proficiency Ratings? (12/25/2013 11:47:04 PM)
|
It is probably impossible to accurately assess proficiency ratings for any countries units but the optional use of proficiency ratings is a major plus for the game. If a player wants to play a scenario only based on percentage chance to hit per weapon and percentage chances of detection they can set the proficiency rate to 100% for all units/countries. A player can experiment with the proficiency ratings, especially if ratings could be set for individual units to see how the ratings influence the outcome of a scenario. This could be even more relevant and essential if ground forces become more integrated into the game. The quality of a countries troops compared to the quality of the enemy troops can have a major effect on the strategy and tactics adopted by the commander of a force (and scenario designer). How many scenarios in real life would have exactly equal quality units apposing each other? Why argue if the US should be "A" or "B" or UK is "C" or "B" based on Flight Leader that's what the ability to change proficiency settings is for, run a scenario several times with different proficiency settings. I have Flight Leader and also SPI Air War (1980) which has Air Crew Ratings from 1 to 11 and the rules are more detailed than Flight Leader, both are great games. An option to be able to apply a proficiency rating for each unit/aircraft, with the ability to also manually enter a proficiency rating for a unit to override the rating set automatically by the program would provide more variations for playing each scenario. Perhaps something similar to the following could be discussed? For Aircraft The % spread of aircraft proficiency ratings in a unit may be as follows?: - Base---- Novice--- Cadet---- Regular---Veteran----Elite Rating--- Unit-------Unit------Unit--------Unit------- Unit Novice- -60%-------30%--------0%----------0%----------0% Cadet---- 30%-------50%------20%--------10%----------0% Regular- 10%-------20%------50%--------20%--------20% Veteran-- 0%---------0%------20%--------50%--------20% Elite------- 0%---------0%------10%--------20%--------60% Total----100%------100%----100%------100%------100% For Navy It may be more beneficial to assign proficiency levels for each ship. For Ground Forces If ground forces become more integrated into the game perhaps individual ground units could be given proficiency ratings as well. The % spread of Ground Forces proficiency ratings in a unit may be as follows?: - Base---- Novice--- Cadet---- Regular---Veteran----Elite Rating--- Unit-------Unit------Unit--------Unit------- Unit Novice- -60%-------30%------10%----------0%----------0% Cadet---- 30%-------60%------10%---------10%---------0% Regular- 10%-------10%------50%---------20%----------0% Veteran-- 0%---------0%------20%---------50%--------20% Elite------- 0%---------0%--------0%---------20%--------80% Total----100%-----100%-----100%-------100%-------100% System Maintenance/Malfunction Could an equipment/maintenance breakdown/equipment malfunction rating based on a units proficiency rating be added to the game?: - Chance of breakdown or malfunction Base Rating-----------Novice------------Cadet----------Regular---------Veteran-----------Elite ----------------------------Unit----------------Unit-------------Unit-------------Unit-------------Unit Base Rate------------Base Rate--------Base Rate------Base rate-------Base Rate------Base Rate Proficiency %-------- /60%--------------/70%-------------/80%-----------/100%----------/120% Alternative---------Base Rate---------Base Rate-------Base Rate-----Base Rate-------Base Rate ----------------------------x 4-----------------x 3----------------x 2---------------x 1---------------x .5 If it is possible to program into the game perhaps in 12 months time we may have additional optional factors such as unit/pilot experience, morale, fatigue ratings also implemented as options in the game, especially for long scenarios or scenarios starting midway into a campaign where troops are fatigued at the start of the scenario. This game is so good and it has such high quality user and programmer support that the ability for the game to expand and become more of a simulation through options are enormous.
|
|
|
|