SephiRok -> RE: Gameplay Mechanics Q&A (1/10/2014 12:56:32 PM)
|
quote:
I don't quite understand how the area of control grows. I know that I can flag the tile to expand to next. But some tiles never seem to be flaggable - even if they are neutral and next to my area of control. For example, I would like to expand the AOC to include an ancient observatory. I could expand to the field next to it, but not to the observatory itself. What are the rules to make a tile flaggable? Every time your city grows, starting at 8, your borders expand. You cannot expand outwards more than a certain amount of tiles (4 currently IIRC). Hives also prevent you from expanding onto any tile around them. quote:
Can each of the victory conditions be summarized here? * Research 75% of all technologies to win a scientific victory. * Control 75% of Pandora's population to win a military victory. * Accumulate enough credits to purchase 75% of the other independent factions' economies to win an economic victory. quote:
Both, armor and weapons increase the fist symbol (strength). There is no symbol indicating defense. Does this mean that there is no difference between weapons and armor? They both are just slots to increase the strength of your unit? Yes and no. Weapons also give you conditional modifiers, like +25% vs biological and -25% vs mechanical. Sometimes weapon always-on modifiers don't have an effect, like when you're being bombarded or hit from no enemy retaliation weapons (snipers and artillery). Sometimes armor modifiers don't have an effect, like when you're attacking with no enemy retaliation weapons (snipers and artillery).
|
|
|
|