Manuals arrived; 'love 'm (Full Version)

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Marvin Pontiac -> Manuals arrived; 'love 'm (11/18/2013 3:55:52 PM)

Manuals came, I must say I really love having these hard copies. And such great quality too. I hope you (matrix) do well with this sales-wise. Just as a matter of interest have you (matrix) ever considered offering printed versions of manuals via print on demand? For example for the Aegod games (Alea Jacta Est, Civil War, etc.)

What I really am starting to love about this game is that the mechanics are all completely visible to the player; unlike with a game that was designed especially for the computer (for example (not a put-down of the game) 'Alea Jacta Est', a lot of mechanics happen in-code none visible/knowable to the player. Also I feel that for games like that; because some aspects are suppose to be 'hidden' the documentation is often lacking around aspects that should not be 'hidden'. With a board game there is less room there; you can't play a board game without every mechanic being explicitly documented.

Marv




warspite1 -> RE: Manuals arrived; 'love 'm (11/18/2013 4:10:01 PM)


quote:

ORIGINAL: Marvin Pontiac

Manuals came, I must say I really love having these hard copies. And such great quality too. I hope you (matrix) do well with this sales-wise. Just as a matter of interest have you (matrix) ever considered offering printed versions of manuals via print on demand? For example for the Aegod games (Alea Jacta Est, Civil War, etc.)

What I really am starting to love about this game is that the mechanics are all completely visible to the player; unlike with a game that was designed especially for the computer (for example (not a put-down of the game) 'Alea Jacta Est', a lot of mechanics happen in-code none visible/knowable to the player. Also I feel that for games like that; because some aspects are suppose to be 'hidden' the documentation is often lacking around aspects that should not be 'hidden'. With a board game there is less room there; you can't play a board game without every mechanic being explicitly documented.

Marv
warspite1

That is a very good point. This game has combat tables that you can see and decide - based on the odds - what is can or is likely to happen. It doesn't stop the moaning when you throw rubbish dice of course [;)], but it at least makes things less of a black art.




bo -> RE: Manuals arrived; 'love 'm (11/18/2013 4:25:21 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Marvin Pontiac

Manuals came, I must say I really love having these hard copies. And such great quality too. I hope you (matrix) do well with this sales-wise. Just as a matter of interest have you (matrix) ever considered offering printed versions of manuals via print on demand? For example for the Aegod games (Alea Jacta Est, Civil War, etc.)

What I really am starting to love about this game is that the mechanics are all completely visible to the player; unlike with a game that was designed especially for the computer (for example (not a put-down of the game) 'Alea Jacta Est', a lot of mechanics happen in-code none visible/knowable to the player. Also I feel that for games like that; because some aspects are suppose to be 'hidden' the documentation is often lacking around aspects that should not be 'hidden'. With a board game there is less room there; you can't play a board game without every mechanic being explicitly documented.

Marv
warspite1

That is a very good point. This game has combat tables that you can see and decide - based on the odds - what is can or is likely to happen. It doesn't stop the moaning when you throw rubbish dice of course [;)], but it at least makes things less of a black art.




Rubbish dice? Hey warspite every beta tester knows you use loaded dice [:(] so that your beloveded BB Warspite will never go down to a watery grave. [:-]

Bo




warspite1 -> RE: Manuals arrived; 'love 'm (11/18/2013 4:29:37 PM)


quote:

ORIGINAL: bo


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Marvin Pontiac

Manuals came, I must say I really love having these hard copies. And such great quality too. I hope you (matrix) do well with this sales-wise. Just as a matter of interest have you (matrix) ever considered offering printed versions of manuals via print on demand? For example for the Aegod games (Alea Jacta Est, Civil War, etc.)

What I really am starting to love about this game is that the mechanics are all completely visible to the player; unlike with a game that was designed especially for the computer (for example (not a put-down of the game) 'Alea Jacta Est', a lot of mechanics happen in-code none visible/knowable to the player. Also I feel that for games like that; because some aspects are suppose to be 'hidden' the documentation is often lacking around aspects that should not be 'hidden'. With a board game there is less room there; you can't play a board game without every mechanic being explicitly documented.

Marv
warspite1

That is a very good point. This game has combat tables that you can see and decide - based on the odds - what is can or is likely to happen. It doesn't stop the moaning when you throw rubbish dice of course [;)], but it at least makes things less of a black art.




Rubbish dice? Hey warspite every beta tester knows you use loaded dice [:(] so that your beloveded BB Warspite will never go down to a watery grave. [:-]

Bo
warspite1

I can assure you bo that no loaded dice are required. the Grand Old Lady is unsinkable - and unlike the Titanic, this time it's true [;)]




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