pmiller322 -> Disable automatic end of game (11/20/2013 4:26:16 PM)
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Is there a way to disable the automatic end of game based on victory points? While the victory condition may have been met and it is impossible for the other side to recover, there are times when I am interested in continuing for a number of reasons. On the face of it, I see no reason for the game to end just because of the number of victory points. Give a splash screen like now then allow the game to continue. Even the orginal DOS game allowed the game to continue. Or, is it possible to edit an existing campaign to increase the number of victory points needed so the automatic EOG does not trigger due to VPs? As a side note, this is a common game design issue for me. WbtS is another example. Why force the end of the game? Allow the player to decide. If strange things happen because of the heavy losses of resources, etc by one side so what? This also appies to historcal end dates. Again, let the gamer decide when to end the game. No need for additional programing, just give a splash screen that the historical end of the game has been reached and allow continue play. Thanks! I Love the game BTW. I think I have played every game Grigsby has done back to Atari and Commadore days
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