Rasputitsa -> RE: AI Extra Cost When It's Released? (11/24/2013 10:36:04 AM)
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All of wargaming is a cheat, not only for the AI, but also for human players, no real commander ever had the amount of information that human players have access to in these games, movement allowances set for weather effects that haven't happened yet, instant obedience from subordinate units, etc.. A realistic representation for the Soviet command in June 1941 is that you wouldn't see the correct positions for most of the axis units and neither would you see where a good number of your own units were. A large proportion of your moment orders would not be carried out, but no game reproduces this fully, because nobody wants to play that way, games have to be playable and enjoyable, so we cheat history to get a better game. The AI is unlikely to be good at imaginative blitzkrieg actions, but those were rare, most of WW2 was an attritional slugging match with logistics and planning more important (WIF territory). The AI doesn't have to be a genius to simulate Allied performance in the early years, or the Axis digging in to hold their gains for the later years. By choosing the right scenarios and setting suitable options, it is easily possible to get a challenging game out of the AI in many game titles and hopefully WIF with offer the same. The AI will probably not be able to do everything a human opponent could achieve, but it doesn't have to, with a little imagination a good game can still be had.[:)]
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