zenkmander -> 640k Chromium unfulfilled, 18k in stock. What needs that much? (11/24/2013 8:55:35 AM)
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I've been trying to figure it out and I'm at a loss. Here's some info. 640k unfulfilled in empire 18k in stock in empire 5 sources *No state ships/bases being produced or retrofitted *Most spaceports have reserved Chromium in double or triple digit quantities and enough local stock to compensate. One spaceport has 17k reserved and 20k local stock *I have 1 Large Spaceport and 8 Small Spaceports; 14 colonies total; population ranging from 2700M to 19000M (not sure if that makes a difference) *Handful of mining stations being retrofitted, but only component that needs Chromium is the Energy Collector, so that's minimal (5 per station) *No Chromium at all in current private ship designs *I've had Chromium smuggling missions set several times but haven't received even one shipment *I have 2 Protectorates, 2 Mutual Defense Pacts, and 5 Free Trade Agreements (if that makes a difference) *Fortified Bunkers on every colony, plus a few of the research buildings *10-12 troop units on every colony (in the middle of a war) Not sure what else is relevant [:)] Any help is appreciated! EDIT: I also have 7 stations (mix of mining, resort, and research) queued to be built by construction ships, but those ships are reporting a Chromium shortage and can't finish, so they're waiting at the construction site. Just to make sure, freighters will deliver those missing resources to the construction ship right? It's strange that the construction ship wouldn't bring all of the required materials to build..
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