AW1Steve -> RE: Is that gamey? (12/4/2013 3:20:45 PM)
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quote:
ORIGINAL: Flicker Thank you all for the discussion. Is there a consensus on the use of single-ship task forces? I know that the bug out from the Phillipines necessitates their use, but after that some players complain about sponges, pickets, etc. Even in games where single ship TFs are allowed, the question of pickets and sponges is raised. I like to run single ship task forces to resupply dangerous bases, use local minesweepers, use harbor defense boats, and of course use submarines. When unloading at a port, I will split a TF into smaller units to give at least some ships a turn at the docks. The order "to scatter" was frequently used as a last chance defense through out naval history. A famous use was convoy PQ 17 , which scattered to permit some of the ships to survive when under attack from German surface ships. I'm not sure where the problem with "single ship task forces" originated , but I believe it was when merchant ships were sent to cause a CV TF to attack it rather than a CV or SC TF behind it. The answer is in your own mind. Are you doing this to "skew the game" by exploiting a game flaw , or simply trying to get some of your ships to safety? Like most things "gamey" the question is intent . I've always gone with a belief in the integrity of my opponent , rather than a large codification of house rules. If you and your opponent don't agree, you probably shouldn't play as you undoubtly have vast philosophical differences. If your opponent uses the single ship gambit to disrupt three CV attacks in a row, don't play against him (or her). Fair is fair, but fair is also in our own minds. [:)] Good luck with your endeavors. [:)]
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