cdebasso -> order of land attacks - effect on supply (11/25/2013 10:22:18 PM)
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just had a situation where the result of a first land attack (defender eliminated and advance after combat) should have resulted in the unit in the next hex, target of a second attack, to be out of supply (three surrounding hexes occupied by enemy units before the first attack, fourth surrounding hex occupied after the advance resulting from the first attack, no more friendly units around). As the unit was disorganized, this should have made the second attack a piece of cake... but didn't, the program considered it as still in supply. Is it a bug, or is it that advancing units don't immediately exert a ZOC to cut supply, or that supply is not checked between the different attacks?
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