EricLarsen -> A more reliable autosave (1/23/2003 11:28:47 PM)
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After having my first bad saved-game file I discovered that the autosave did a miserable job of providing a reliable backup in case of a serious problem. After playing for 7 hours straight one night I discovered that not once did the autosave trigger to save my game. It did trigger the night before, but that save was several hundred years behind the times and it wasn't worth restarting my game from that point. I did find out what triggers an autosave though, and that is 5 minutes of unpaused gameplay. I don't know about the rest of you fellow SUDG players but that just isn't a reliable enough autosave trigger for me and my style of play. Early in a game when there's little going on I can get an autosave in once in a long while, but when I get into the antimatter age and I've got multiple worlds and many ships I have trouble going 30 seconds, much less 5 minutes, without pausing the action and seeing what's up. When I'm in the middle of a combat and some ship signals it's awaiting orders I hit the pause button so I can order that ship on it's way and then return to the combat before it's finished, otherwise if I leave it unpaused the combat will finish up before I ever get a chance to get back to that combat that was interrupted. When I get some interruption in the game I always pause and check it out and then use that berak to check out other stuff as well. I sure hope that SUDG players who have had similar problems with the autosave not saving regularly and not saving their bacon when something fatal happens will give voice to wanting a more reliable autosave with a more reliable trigger. If the autosave is tied to the system clock then why not have it save every 15 minutes or so, or have it save every 50 years of gameplay or so. SUDG needs to have the same kind of reliably triggered autosave that every other game has, not one that is unreliable at best and has a trigger that may or may not get activated. :cool: Eric Larsen
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