Yankee66 -> RE: Problem w/ AI waypoints (2/19/2014 11:12:02 PM)
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ORIGINAL: Capn Darwin Yankee66, can you draw what you want and what they are doing? Another issue I see is no bridges on the map. The AI path may have an issue with the lack of crossing options too. We should be able to figure this out. Thanks for your reply! :) I want them to go the route shown in the screenshot. Passing Bessingen, Bisperode and Hastenbeck, going into Afferde. After placing a bridge and a 250 Point VL at Bisperode, the enemy force indeed seems to follow the waypoints. Edit: --- A part of the enemy force goes the south route, as laid out by the way points. Another part still goes straight down the yellow highway 1, right into Afferde. Without any bridges in their path. --- Another thing that I find peculiar now, though, is that one of my Tank units started firing far too early for my taste. The LOS calculation under "Show" -> "LOS Area" seems not logical: [image]local://upfiles/45780/9C7AAC2E077644F683AAF1183EB40777.jpg[/image]
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