swapping unit places (Full Version)

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generalfrommel -> swapping unit places (12/2/2013 7:29:42 AM)

In the manual it states that you can temporarily overstack units as long as your next move is used to redress the overstack. However, when I try to do this, it won't let me move into the hex causing the overstack (e.g., I have two corps each in two adjacent hexes and want to swap their positions). Is there a trick to doing this, or something else I am missing?

Any help muchly appreciated.




paulderynck -> RE: swapping unit places (12/2/2013 7:34:21 AM)

Currently there's an issue with this. There's a method that's been posted where you can use the "undo" to allow a workaround. Sorry for lack of detail but that's all that comes to mind at the moment.





Kwll -> RE: swapping unit places (12/2/2013 11:27:53 PM)

I have this issue also, Shannon advised to select the HQ then deselect it(pick it up, then drop it again) this fixes the issue about 85% of the time. However, it does not fix the issue when you can NOT select the HQ.




michaelbaldur -> RE: swapping unit places (12/2/2013 11:39:45 PM)


it have been in the works.

but it was decided that it was low priority.

I sure Steve will add it some day




Shannon V. OKeets -> RE: swapping unit places (12/2/2013 11:50:56 PM)


quote:

ORIGINAL: generalfrommel

In the manual it states that you can temporarily overstack units as long as your next move is used to redress the overstack. However, when I try to do this, it won't let me move into the hex causing the overstack (e.g., I have two corps each in two adjacent hexes and want to swap their positions). Is there a trick to doing this, or something else I am missing?

Any help muchly appreciated.

The temporary work around for swapping two units (A1 and B1) when they are both in hexes (A and B) that are fully stacked is:
1 - move unit A2 (the second unit in hex A) from A to another hex, say C.
2 - move B1 to A.
3 - move A1 to B.
4 - undo the move for A2.




Dabrion -> RE: swapping unit places (12/3/2013 4:03:25 PM)

Still is not the same as the whole procedure costs more movement (thus preventing the workaround for say most MIL stacked in adjacent mountain hexes, not to mention ZOC).




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