pasternakski -> (1/26/2003 10:43:43 AM)
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"If 2by3 can smooth out these little details then we can hope that WITP sales will be so good that they'll have to give us the Mediterranean Theatre game that they teased us with..." As the Beatles used to sing, "Yeah, yeah, yeah." "I don't think the 1 hex reaction is a mistake. I've posted why many times. (Sometimes it does not make much sense but the majority of the time there is an excellent reason your TF's react 1 hex. They are already under attack, they are trying to respond. CV should not however react out of a port react away from friendly CV TF's (all go, or none go)" You always make sense, Mog. And you merely say here what the rest of us have been saying, too. The "one hex react" thing is fine when the consequences are not disaster. At Midway in real life, for example, the American carriers were not assigned to cover other, vulnerable ships, and so, were free to react in such a way as to maximize the chances of victory in the carrier battle, which was why the carriers were there in the first place. At Leyte Gulf, the enemy threat was mistakenly perceived to have been eliminated with the Japanese turning away after the sinking of Musashi. Halsey thought he was free to pursue the Japanese carriers (again a primary target) because he believed that the transports were in no danger. He was wrong, but his actions made sense in the context of his analysis. In UV, however, there is no logic to carrier group reactions based on what the commander has been ordered to do or on his analysis of the tactical situation. It just happens as a consequence of hidebound coding, and that, I think, is the root cause of everybody's complaint. It just doesn't make any sense for your subordinates to act the way they do. I agree with you on the PT boats home port issue to an extent. Yes, it is easy to click on the new PT boat TF and reset its home port. It is not a big problem in UV. With the massive amount of detail that WITP will present to players, however, and the myriad numbers of such "clicks and checks" that will be necessary, such detail work (I will not call it "micromanaging," because I'm an English major, dang it) may well render the game more tedious than engaging. The whole idea of "home port," and default returning to it, is a leftover from the old Pacific War design and, as far as I am concerned, ought to be left behind. If you leave your TFs floating around in the middle of the ocean without an assigned destination, you deserve to suffer the consequences. If, however, your TFs have a frequent tendency to wander off in directions you don't want them to due to an instinct more relevant to breeding salmon or nesting birds, the game system has invented a problem for you, not presented you with a game mechanic that helps you play.
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