Shannon V. OKeets -> RE: Naval interception combat (12/5/2013 5:25:50 PM)
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quote:
ORIGINAL: Joseignacio Then, it should be a bug, IMO. I was saying this because of a similar situation. I once sent a fighter-bomber to ground support an attack and MWIF it was escorting, as a fighter, while I wanted it to bomb as a bomber. I was not asked or warned until I happened to check the combat ratio. So, it should have asked you, and the bug could be assuming you want it to fly as a bomber, which was not the case and in this situation was stupid, besides. I am guessing, anyway. But you should have had the option to decide and if the machine had decided (which should not have happened), anyway this was not the logical decisión. The place in the sequence of play where a player decides on fighter or bomber for air missions to land hexes is BEFORE he flies the air unit to the hex. For carrier based air units, the program will prompt the player to select fighter or bomber using the Plane Role form. However, that only happens if it is possible for the air unit to fly as a bomber during the air mission (e.g., non-zero tactical factors during a ground strike). It might also be forced to be a fighter if the player has no air activities remaining and the phase requires air missions for the bombers. For land based fighter-bombers, the player has to be pro-active and use the Unit Menu to indicate that the air unit is flying as a bomber. The default there is that fighter-bombers fly as fighters unless explicitly directed to fly as bombers. There are also a host of other rules related to whether an air unit can fly a mission (e.g., weather and cooperation with friendly units).
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