brian brian -> RE: Fractional Odds, huh? (12/7/2013 6:02:44 PM)
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there is a school of thought that using them is basically pro-attacker. for every time the fractional is 0.5, one half of the time the attacker is rewarded for adding the 0.5 odds level to the attack. but if they don't get the fractional die roll, it doesn't hurt them much. the other attacks that could have benefitted from the extra factors probably have their own good fractionals anyway; so not making the fractional isn't much of a penalty. fractional odds are bonus attack factors, basically. This is especially true on the 2d10 with divisions in play, where there is a view that there aren't enough losses in combat already. And anything that is pro-attacker in land combat can be viewed as pro-Axis, because aiding attacks aids the expansion of the Axis through the first half of the game, making the job for the Allies that much more difficult in the second half of the game. so one House Rule solution is to subtract 0.5 from the fractional (or other numbers in various Houses, most likely) to bring down the attacking factors some, &/or with a first-lost-must-be-a-Corps-sized-unit. (House Rules like that are impossible to use in MWiF however).
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