dragoniv -> (1/27/2003 11:30:16 PM)
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good early strategy: two computers (sorry, Eric) fore/aft rockets research an alternate weapon (no more ammo, far less space) then use: two computers 2 fore / 1 defensive weapon two engines now research the computer, then use: one computer two engines two generators same weapon config Yes, you'll be changing your ship configs a lot early on, but you only have 2-3 ships (did I mention that you should build an extra scout almost immediately? save any instant starship artifacts for a war that starts with your scouts way out in the field) to have to do this for. You may change them frequently (perhaps each trip back to your home planet), but you'll greatly expand your reach. I'm fond of playing 50-star games at the intermediate level--things get hairly from the get-go. However, using this strategy I end up with 5-6 wisdoms and lots of advanced research artifacts--meaning only one other race will get to the anti-matter or singularity ages. Guess who I attack (or ally with) first? :)
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