Shannon V. OKeets -> RE: Carrier Planes (12/16/2013 9:16:40 PM)
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ORIGINAL: jzardos So in a global game should Japan always be getting some naval air as suggested in player manual? Or should they being focusing some of their production on LBA? Maybe later LBA .. 41 onward? What do WiF do? One key item for Japan to worry about is scheduling. If you want a strong navy against the US, you need to start building some of those units right away. But you won't need to build carrier air units until a long time later. Pilots should be built to arrive when the air units do. But if you draw some terrible air units, you can just let them sit in the reserve pool and build fewer pilots. You will want more AMPH and TRS units, but they don't have to be build immediately because they take less than 2 years to complete. Land units and marines should get the highest priority because they can be useful in China immediately. In other words, lay out a general plan for what Japan wants to build over the first 2+ years. You won't always have as many build points as you would like, but having a plan is much better than winging it each time the Production form appears.
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