Quixote -> RE: Naval Movement (12/19/2013 1:14:52 AM)
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They travelled the way they did because you assigned waypoints. Given no waypoints, and with your absolute/direct setting, they'd have hit Sinabang in the first pulse (or engaged in combat, perhaps.) Waypoints are great for some things, but they can also act as stop signs. Your TF will not only travel through a waypoint, it will also stop at that waypoint for at least one movement pulse. For this reason, with bombardment and surface combat runs, waypoints are often not a good idea.
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