Suggestion : be able to force contact type (Full Version)

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YaSchi -> Suggestion : be able to force contact type (12/18/2013 7:49:07 PM)

You can mark a contact as hostile, but you cannot tell "your staff" to assume it's a given type of ship for example.
I explain : if the emissions from the contact enable you to narrow down the possible type to only a few (one of which is an hostile one),
maybe you want to assume that it's a bad guy, and take into account its weapons' range.
If you could say :
ok, let's assume it's a Perry, and it has harpoons with 75 NM range, and see it on the map, it would be helpful.
In the example below : it can only be hostile, and I would like to select the worst case :

Does anyone agree ?

[image]local://upfiles/46900/67653A77E89444C0A878680340D5A46D.jpg[/image]




ExMachina -> RE: Suggestion : be able to force contact type (12/18/2013 9:15:36 PM)

Agree that this would be nice. The issue as been floated many times here and I think it made it's way onto the devs to-do list [:)]




YaSchi -> RE: Suggestion : be able to force contact type (12/19/2013 9:21:15 PM)

Ok, I don't have always time to check out what has been said on a subject, sorry for that.
I don't suppose we have access to this to-do list ?




thewood1 -> RE: Suggestion : be able to force contact type (12/19/2013 10:56:02 PM)

I have found the search function here pretty good, as long as you know what you are looking for.




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