YaSchi -> [WAD] Submarine datalink (12/18/2013 8:36:08 PM)
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I think I've seen some similar post, however my issue is : submarines seem to be aware of all changes on contacts detected by other units, and instantly, as if they had some high speed connection like a L16 or whatever. I have even seen subs zig-zagging every few seconds while trying to intercept a shifting contact (detected by ELINT from a far-away unit). In real life, it's quite difficult to keep in touch with a submarine, and a submarine should react only to the contacts it's able to detect itself, or at least not immediately and not every few seconds. I would go as far as saying that the player should not be able to change its plotted course or mission instantly, but it should take some time (depending on country and comms tech) to be taken into account. (annoying but realistic) The other way round also applies of course. (a sub's contact is not known all over the planet the next second, even in the US Navy, is it ?) I agree it's complex to implement.
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