what needs supply and what not (Full Version)

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axyarthur -> what needs supply and what not (12/19/2013 12:08:51 AM)

hi,
I just want to clarify which activities needs supply and which doesn't. Please correct me if I'm wrong on following:

building port / airfield / fort : yes
repairing p / a / f : no
LCU replacement / upgrade: yes
LCU repair(disable squads/devices): yes
air group replacement/ upgrade: yes
aircraft repair / maintenance: no
ship repair / upgrade: no

I'm especially not sure on aircraft repair. Any help would be greatly appreciated.




witpqs -> RE: what needs supply and what not (12/19/2013 12:29:07 AM)


quote:

ORIGINAL: axyarthur

hi,
I just want to clarify which activities needs supply and which doesn't. Please correct me if I'm wrong on following:

building port / airfield / fort : yes
repairing p / a / f : no There is no 'repair' for forts. If they get reduced, you must 'build' again.
LCU replacement / upgrade: yes
LCU repair(disable squads/devices): yes
air group replacement/ upgrade: yes
aircraft repair / maintenance: no I think this is 'yes'. If you have no supply, aircraft will not repair.
ship repair / upgrade: no

I'm especially not sure on aircraft repair. Any help would be greatly appreciated.






jmalter -> RE: what needs supply and what not (12/19/2013 4:03:46 AM)

repairing ports & airfields doesn't cost any supply, but the Engr LCUs won't do any repair-work if they don't have adequate supply of their own.




axyarthur -> RE: what needs supply and what not (12/19/2013 11:11:32 PM)

ok, thanks for answer.




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