cragwolf -> (5/1/2000 7:52:00 AM)
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quote:
The size of minimum installs of games is outrageous and a lot of it I understand is not from any real need but from lazy programming and loosely written code.
I just wanted to address this statement. Loosely written code in the real world is not likely to make that big a difference to the final installation size. The factors which can and/or do make a significant difference to the game size are:
1) Using AVI's for videos instead of MPG's or using WAV's for sounds instead of MP3's or etc etc. Of course, this is only a factor if you have a large amount of media.
2) Uncompressed data. This may simply mean nothing more than not arranging the data efficiently. This could be called "lazy programming".
3) Unnecessary spam. Not only advertising, but useless fairy-floss media which don't add anything to the game but obesity.
So, yeah, generally speaking, lazy programming to some extent, but not loosely written code (specifically). The latter is far more important in determining game speed, assuming loosely written code implies unoptimised code. At least, this is my perspective as a mediocre, part-time programmer.
cragwolf;
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