jenrick -> RE: A Time To Dance (1/11/2014 2:05:48 AM)
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For this scenario in particular, dropping the correct bridges makes all the difference. The Soviets will attack primarily at the three bridges located to the north of Bad Neustadt. You can drop the bridge at the south side of Bad Neustadt on the start of the game with a recon unit placed there in setup, that limits the Soviet axis of advance to one of the other three bridges. While there are two more bridge, one at Oberstreu and one to the West of Bad Neustadt these are too far out of the way for the Soviet plan. They want to roll straight through Bad Neustadt not detour around the German country side. Now which bridge to drop next, and how to have your units survive long enough to do it is the important question. The bridge in Heustreu is probably going to be the last bridge the Soviets get to on their primary axis of advance. They have minefields and abatis to cross to get there, and the terrain is urban favoring the defender. This bridge is probably the last one to worry about. The bridge located on the east side of Bad Neustadt and the bridge immediately north of that one going to be to the ones the Soviets go for. The good news is that you can over watch the approaches to both bridges from the same chunk of terrain, the tree line beginning at 1415 and running NE. Having your Bradley platoon post up in a HOLD stance on this tree line will let them work over any approaching vehicles with their cannons and missiles. The normal maneuver scheme for the WP is to lead with the recon elements which the Bradley can easily handle. So which bridge do you blow with your one order on T1? The one on the east side of Bad Neustadt. You will be receiving reinforcements consisting of mech infantry among other things. Bad Neustadts urban terrain is infantry terrain. Putting your mech inf company in Hold in Bad Neustadts will more then adequately address any attempt by the WP to force a crossing via bridge building or amphibious vehicles. The bridge to the NE of Bad Neustadts will then be the primary axis of approach for the WP. This is both good and bad news. There is no terrain handy for a unit to hole up in while trying to blow the bridge. On the other hand the approach to the bridge and bridgehead on the NATO side is a killing field. The first order of business is to get a heavy blocking force into position to prevent the WP from establishing a bridgehead with their lighter recon elements. A M1A1 platoon in Hold located in the tree line works nicely. Hex 1614 also provides the opportunity for overwatch of the crossing located in Heustreu just in case. However any of the three wooded hexes will work. The terrain provides very good cover, and beautiful arcs of fire. Get tanks into all three as soon as possible in Hold, and let them go to work. Some of your tanks will die, expect it. However the value of all of your tanks is only ~3300. If you don't stop the WP from getting across the river, they will else make that up in VP's. You can afford to loose all your tanks IF you can hold all the VP locations. Use the mech infantry company you get to fortify Bad Neustadts to prevent a bridging attempt, or a crossing by amphibious units. All of your tanks goes to the tree line. If possible drop smoke in the elevation 1 hexes in front of the tree line. The WP tanks can't engage you through it, but you can certainly engage them. Done correctly you will stop the WP cold with only moderate losses, leading to a tactical success. Be aggressive about getting into the tree line to stop the Soviets as soon as possible so they can't mass at close range. -Jenrick
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