GaryChildress -> RE: your dreams about witp 2 :) (3/26/2014 3:38:27 PM)
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ORIGINAL: JeffK Instead of WITP II, aim for WITP Air Marshall or General edition. I think this is a good idea. One thing I'd like to see is greatly improved flexibility (which generally means a bit less hard coding of some functions). For example be able to set the start and end dates to just about anything a modder wants. So for example if I decide to do a new War Plan Orange, then I could just set the dates for 1922-whatever and do my mod however I want. Also greater flexibility with the map. Allow me to design my own map of whatever portion of the Earth I want. Ideally it would be great to just have an extremely versatile game engine which could be manipulated to achieve almost any modder's goal. More modding versatility usually = more game longevity and popularity. As I stated previously in this thread I think it would be great to eliminate as many of the vague values in the editor as possible such as "durability", "Effect" and things of that nature and replace them with fields where known values and specifications can be inserted and then let the game engine calculate the "fuzzy" things like "Maneuver" or something. So for example I can plug in the length, width, speed, tonnage and whatever else is necessary for a ship and the game engine would take those values and convert them into "Maneuverability", "Durability", etc. One other thing I'd like to see is a "vehicles" database separate from devices, along the same lines as the "aircraft" database is for planes. This could evolve into a more sophisticated land combat model which would take into account more subtle characteristics of land combat units. Finally it would be great to be able to increase the size of various game art files. For example, aircraft and ship sides would look better I think if they were a bit larger in scale. Even allowing the modder to set the size of his art would be a great too, again more flexibility is a wonderful thing. Other than that WitP is a wargamer's dream come true and AE is an even better realization of that dream. A lot of game designers out there try to improve upon a game by completely revamping it and simply ruin it, (Sid Meier's Civilization for example IMO) I would love to see WitP continually expanded upon and updated to where it continues to get better and better. I don't think it needs a complete overhaul just needs to be made more versatile and modder friendly and of course as bugs and unrealistic events pop up, they can be fixed too. The AE team is still improving upon the game. LONG LIVE THE AE TEAM!! [&o] I would love to see WitP improved upon to infinity. I hope WitP never stops being improved. It's like the ultimate expression of wargaming. Grisby and Billings really got to the heart of wargaming with WitP. It would be great to eventually be able to mod scenarios for modern warfare with all the gadgets and countermeasures that are used in warfare today. Flexibility and versatility, key words for me... [:)] EDIT: oh, and the ability to add nationalities to the game. Perhaps a "nationalities" database could be done where I could set up a new nationality, default experience levels, etc.
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