Oberst_Klink -> RE: viewing unit abilities and equipment (12/24/2013 2:58:39 PM)
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ORIGINAL: Falcon1 I was playing a scenario yesterday and one of my units had the cavalry unit type indicator on the counter, so I figured OK, it's a cavalry unit, basically mounted infantry. Come to find out later, there are also over 30 engineer squads in the unit along with 8 ferry squads, and the unit has a minor ferry ability of 39%, which is pretty high. I would have used the unit differently if I had known about this ability right away. Now I'm thinking that many units will have abilities that are not obvious from just the unit counter. So I'm wondering, is there any way to look at your whole force all at once in some sort of spreadsheet-like table that shows your special abilities for each unit and also maybe even the type of equipment in each unit? Or do I have to just step through all the unit reports one at a time and make notes for myself at the beginning of each game? Another question - how do I interpret the percentages that show up in a unit report? Such as engineering percentage, ferry percentage. What do those numbers mean in terms of what the unit can do in the game? One more thing, after reading the manual a couple times and playing the tutorials, I'm still unclear about damage and repair to railroads and bridges. Can someone help explain how that stuff works in the game? thanks for the help! There's no list/filter option(s) for skimming through the whole units, only the OOB ('O'-key) where you can spot the icons/counters. As per manual: 8.3 Unit Special Capabilities Many units have special capabilities, based either on the equipment assigned or the Unit Icon symbol. The special capabilities of a unit (if any) are listed in the Special Abilities section of the Unit Report for that unit (see 16.1), as well as from the unit’s 2D icon. See the Unit Type Symbol Key (see 16.1) for information on unit 2D icon symbols. Regarding the percentages; just a level of how effective they are for the special tasks as a whole. Though I didn't find a clear description of the mechanics, e.g. dice rolls to see how successful rail repair or a bridging operation was, but I am sure Onkel Bob will be able to shed a light on that. RR damage can be adjusted, e.g. depending on the scenario and the settings in the editor. There's a certain chance (in %) if a RR is being damaged once occupied by the other side's forces. Some scenarios also use automatic repair of damaged RR, e.g. 2 damaged RR hexes per turn, etc. What about bridge repair? Sometimes it won't work because there's a RR bridge damaged and this hex can only be repaired if there's a RR engineer unit or capability available. What scenario's have you been playing yet, and most importantly which version of the game? Klink, Oberst
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