Maria y Victoria Torpedo Problem(s) (Full Version)

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Apocal -> Maria y Victoria Torpedo Problem(s) (12/26/2013 4:02:13 AM)

Playing the scenario "Maria y Victoria" I noticed two issues.

1) The ARA's torpedoes (edit: #2216 - SST-4 Mod 1 Seeal) have a ludicrously conservative DLZ estimate. We're talking torpedoes with a nominal range measured in double digits and speed of 35kts that won't fire within 2.5nm of a target as its "outside of DLZ.

2) OK, maybe employing torpedoes is meant to be a player skill-cap exercise. No problem, I launch the torpedoes bearing-only... and they detect nothing. I confirmed that their sonar was on, weaved them back and forth over the target (with ease, I might add, the DLZ is far too conservative) but nothing bit. The fish simply ran out of juice eventually and went silent.

Now this could be operator error of some kind, perhaps there is a step I'm missing in DLZs and manually guiding torpedoes, but re-reading the manual gives me no hints.

Save game attached, the submarine is already in striking range of a RN frigate.




Apocal -> RE: Maria y Victoria Torpedo Problem(s) (1/1/2014 5:40:21 AM)

No one else is encountering this? Its consistently reproducible from my end.




SnAkE_OnE -> RE: Maria y Victoria Torpedo Problem(s) (1/1/2014 5:19:20 PM)

The same happened to me, even when in active sonar and some of the targets were not moving but still picked up. This started after the 1.02 patch.




mikmykWS -> RE: Maria y Victoria Torpedo Problem(s) (1/2/2014 9:31:43 PM)

Thanks for looking into this guys. We'll take a look.

Marie and Vikky seems to have a curse on it.

Thank!

Mike




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