Centuur -> RE: 1.0.8.3 Supply broken (12/28/2013 8:04:14 PM)
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ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Centuur quote:
ORIGINAL: paulderynck quote:
ORIGINAL: brian brian ……seems like it should have been simple to add that one, and one of the most commonly played Optionals. Picture yourself writing the code to check a supply line of unlimited distance... That's already been done for the use oil phase for oil dependent units. So the basics are already there (use primary supply source instead of oil and OOS units in place of oil dependent units and there it is). Personally I think the supply issue should first be fixed, before coding this optional rule. But the Commonwealth has a lot of primary supply sources (use F8 to see them all). And there can be a lot of units OOS during winter turns. That makes the requirement for the search algorithm to be much more efficient. One of the worst cases for tracing secondary supply sources to primary is with the Commonwealth controlling Baghdad without any overseas routes and Germany at war with the USSR. Then the search space includes all of the USSR, with the British trying to find a path to India through China and Burma. Murmansk and Archangel are also possibilities if there are convoys in the Arctic. You could choose to check this only in the reorganisation phase, thus minimising the time needed to calculate this to once a turn (maybe give the player a button to use for checking this manually if they want to). I know you want to check for this during the supply check itself, but I think the calculation time for determining supply together with isolation will simply be too much for the game to handle. Not everyone has got very fast hardware. If you get an awful lot of supply sources, MWIF already has a long supply calculation time, needing up to 20-30 seconds between movement of units (as happens in my "stress test" games)... I don't think we should put Isolation in this calculation too.
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