Chris77 -> Force pool and selection method (1/4/2014 9:04:07 AM)
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Happy new year! While PITF undoubtly looks great, I must say that the way in which you compose your force, leaves much to be desired. I cannot understand why Matrix has changed the selection method from earlier games. If the goal was to simplify the process, why make it rigid and with so few options? With few options, I don´t argue that the overall selection is good, but why infantry platoons must be without AT units, scout teams, MG teams and sofort. At the same time, why so few slots are open in the support section (for most BG´s). Prioritizing is any commanders responsibility, but there is too much based on the fact that choosing one unit - say a Bazooka - means being without proper IDF support teams, vehicles or other key assets that are valuable. On the same note - trucks and jeeps/Kubelwagens: Why are they not armed? Allowing for mouting and towing of guns is very good, but they are pretty useless without defense weapons, and not something you can afford to choose in an already sparse selection environment. I think that the strength from previous games, and very enjoyable mods such as Platoon Michaels "VETBOB" etc., is the selection of teams/units itself, and the diversity that it brings to the game. If there is a mod I missed, please let me know, and also please give some feedback to Matrix, so we can continue to enjoy these great games.
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