Mgellis -> RE: Civilian air lanes. (1/7/2014 2:32:10 PM)
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I cheat. :) I just put in one neutral airfield (or maybe two) and add some civil aircraft and set up one or two Support missions with lots of waypoints. And I make sure some of the paths will take the 747s or whatever near the action. The result is you always have one or two civilian aircraft buzzing around the scenario, possibly getting mistaken for a hostile. Remember, in most cases, it does not really matter if the civil aircraft actual end up at the airports where they are going or reach bingo fuel and head home. They're just there to clutter up the sky. The exception would be a civil aircraft that has to reach a certain point as part of a victory condition/event...proof that you've knocked out enemy SAMs, etc. Otherwise, all you have to do is make sure they make noise. I also assume there is more civil air traffic up there, but that these are the planes that get noticed for some reason. If you really wanted to simulate a heavy air traffic environment without doing too much work, just use my method, but, say triple it, so you've got three or four airfields and ten or twelve civil and commercial aircraft flying around. I hope this helps.
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