Main.pdx (Full Version)

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TAIL GUNNER -> Main.pdx (1/8/2014 2:37:22 AM)

Curious what you can mod with this file....what do all these numbers mean?

[image]local://upfiles/16419/577F51944E6A4DC7840FDAC174FAA2D4.jpg[/image]




Crossroads -> RE: Main.pdx (1/8/2014 7:39:40 PM)

This is the best info I've found on the topic: http://www.theblitz.org/message_boards/showthread.php?tid=60327




Warhorse -> RE: Main.pdx (1/8/2014 11:13:04 PM)

Remember, any work you do on it, please have Jason encrypt it for you!! Also, goes without saying, work on a backup copy!!




TAIL GUNNER -> RE: Main.pdx (1/9/2014 3:46:39 AM)

Thanks guys.

Follow-up question..

Is there any way to change the name of terrain? Say I want to change terrain 'Orchard' into 'Light Woods'.




Warhorse -> RE: Main.pdx (1/9/2014 9:38:25 AM)

You must edit the exe's with a resource editor to do that. All the menu stuff can be messed with that way as well. I use Reshack, and PEresource as my editors, and a good hexeditor as well. Of course, if you are a C++ guy, and have a compiler...




berto -> RE: Main.pdx (1/9/2014 11:45:55 AM)


quote:

ORIGINAL: Warhorse

Of course, if you are a C++ guy, and have a compiler...

... and the source code. But he doesn't, and won't. Sorry! [;)]




Warhorse -> RE: Main.pdx (1/9/2014 9:14:40 PM)

Heh, heh! There is that!!




TAIL GUNNER -> RE: Main.pdx (1/11/2014 5:56:16 AM)

that's slightly disappointing...but thanks any way Mike!




TAIL GUNNER -> RE: Main.pdx (1/27/2014 1:19:40 AM)

Well I can change the menu and tool bar to display "Light Forest" instead of "Orchard" using Resource Hacker....but when the actual hex is selected in the map editor, it still displays "Orchard" at the bottom. Can you shed any insight Warhorse?

I'm guessing what I'm trying to do is buried too far in the .exe...

[image]local://upfiles/16419/163FE6A6D13143E6A7A6D0583E4FD6CB.jpg[/image]




Warhorse -> RE: Main.pdx (1/27/2014 8:36:09 PM)

Hey Juggalo, with a hex editor, open the files, and do a search for orchard, the problem is the amount of bytes, whenever you try to extend or anything beyond what they are, no go, less bytes, no problem. A good programmer knows what to do, but that is not my skill set, unfortunately! I self taught myself step by step, but still not a programmer!!




berto -> RE: Main.pdx (1/27/2014 9:11:55 PM)


So this substitution should work

Orchard ->
LForest

since they have the same number of chars.

With the new update due out soon, note that by means of The -X NoEncryption Option, you will be able to modify and use the unencrypted main.pdt file, no need to mess around with the encrypted main.pdx file. (For private use only, not for PBEM!)




TAIL GUNNER -> RE: Main.pdx (1/28/2014 4:50:33 AM)

Thanks for the guidance fellas...much appreciated.


berto, I'm well aware of your NoEncryption Option...can hardly wait to tinker with this baby!




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