Fun With Counters (Full Version)

All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series



Message


cbelva -> Fun With Counters (1/8/2014 3:08:16 AM)

With the 2.03 patch on the horizon, I thought you might like to see one of the new features in the patch. For those who like to mod, counters are now mod able. I was having fun with them tonight and thought I would highlight the possibilities.

Your custom counters are saved to the scenario file, so you can keep the original master and then mod it for each scenario you make.

The first counter shows the 11th ACR patch in the upper left corner of the counter. Unfortunately the counters are per side in a scenario. So if you have multiple formations, they would all have the same patch

You can have multiple colors per counter. I just hope that Capt. Darwin doesn't kill me for my liberties in counter design.[:D]


[image]local://upfiles/15885/8C3D5CDFA0604B8487F1AA7BBC229D8E.jpg[/image]




CapnDarwin -> RE: Fun With Counters (1/8/2014 3:26:22 AM)

Wow that last one hurts the eyes. [:D]




Mad Russian -> RE: Fun With Counters (1/8/2014 11:47:00 AM)

What happens to one counter for a nation would happen to them all? Would they be scenario specific or is it game specific?

Good Hunting.

MR




cbelva -> RE: Fun With Counters (1/8/2014 12:17:40 PM)

They are saved to the scenario file. So, you keep the original save and make a copy. When you make a scenario, you can alter the counter specifically for that scenario. Say you are designing a scenario with the Ami 4th Inf Div. You could edit the counters for the Ami side by adding the patch for the 4ID. All Ami counters would have that patch. When you save the scenario, the new counters with the patch are saved directly in the scenario file. Afterwards when you make a new scenario, you can go back to the original counter, keep new one, or design a different one.




DoubleDeuce -> RE: Fun With Counters (1/8/2014 3:00:40 PM)

Would the custom unit design carry over from scenario to scenario in a campaign of each scenario uses the custom counters?

Not to change the subject BUT could this same "method" be used to load custom maps for a scenario when designing?




cbelva -> RE: Fun With Counters (1/8/2014 3:47:11 PM)

That is a good question. I would think that it would, but for the definitive answer, I would ask this to Capn Darwin.

As I think about it more, it you would have to save the counter designs to each scenario in the campaign, but I don't see why that wouldn't work.

Regarding custom map, I believe that answer is yes. The maps graphics are also saved to the scenario (unless I am mistaken). I know that when I have made changes to map that already has a scenario attached to it, I have to refresh the scenario data to get the changes.




CapnDarwin -> RE: Fun With Counters (1/8/2014 4:00:02 PM)

Counter image is stored in the scenario file, but the map info is a pointer to the map file. You can build a scenario with a custom map, but others will need the map files to play it.




cbelva -> RE: Fun With Counters (1/8/2014 4:22:19 PM)

I checked it out and Capn Darwin is correct. My mistake regarding the maps.




DoubleDeuce -> RE: Fun With Counters (1/8/2014 7:29:21 PM)

No worries, was just a "what if" kinda question.




Hexagon -> RE: Fun With Counters (1/9/2014 6:09:53 PM)

My eyes!!!! my poor old eyes!!!!

At least looks "funny" first reaction to the "rainbow" army counters [:D]

[image]http://hahaworldnews.files.wordpress.com/2011/07/taiwan-gay-pride-parade-2009-061.jpg[/image]




IronManBeta -> RE: Fun With Counters (1/11/2014 3:28:14 PM)

Hey, I thought all the counters looked way cool! Of course there is a reason they don't let me make art decisions anymore, lol. We could do the whole interface in that razzle-dazzle scheme and it would be awesome!!! This is what the world has been waiting for all these years and all we needed was a little imagination.




CapnDarwin -> RE: Fun With Counters (1/11/2014 3:58:39 PM)

I can still see Charles last one when I close my eyes...[:D]




Tazak -> RE: Fun With Counters (1/11/2014 4:43:14 PM)

reminds me of a funny tactical brief we got one day:

Mission is to engage and destroy the fairy army to enable a change of regime in fairlyland and ensure regional stability in fantasia




cbelva -> RE: Fun With Counters (1/11/2014 5:22:44 PM)


quote:

ORIGINAL: Tazak

reminds me of a funny tactical brief we got one day:

Mission is to engage and destroy the fairy army to enable a change of regime in fairlyland and ensure regional stability in fantasia

Hey, that was suppose to be a surprise scenario that Mad Russian was working on [sm=sterb029.gif]




cbelva -> RE: Fun With Counters (1/29/2014 12:47:17 AM)

I was playing around with the new counters that will be unveiled in the 2.03 patch. Here are some of my efforts.

[image]local://upfiles/15885/2CA1342D11354D67B4127F8544E792FE.jpg[/image]




jack54 -> RE: Fun With Counters (1/30/2014 3:19:56 AM)

They look nice Charles... I may need a new 'avatar'[:D]
How would the German counters look with the modern black cross?




CapnDarwin -> RE: Fun With Counters (1/30/2014 2:39:19 PM)

Jack54, a lot like the badge in the WGerman folder I would think. [;)]




jack54 -> RE: Fun With Counters (2/7/2014 5:00:48 PM)

I'll see how things look but I may celebrate 2.03 with a new Avatar...[:D]


[image]local://upfiles/25856/C5E505BE626F4E419D204F71CAF3257A.jpg[/image]


Thanks Cap'n, the background's from the W.German Folder.




CapnDarwin -> RE: Fun With Counters (2/7/2014 5:10:08 PM)

Looks great. [:)]




cbelva -> RE: Fun With Counters (2/7/2014 5:11:14 PM)

Jack54, that looks really good!




CapnDarwin -> RE: Fun With Counters (2/7/2014 5:31:23 PM)

... and no permanent retinal damage from looking at it. [:D]




wodin -> RE: Fun With Counters (2/7/2014 5:34:13 PM)

Jack..superb counter mate.

I also love the unit patch mod aswell.




jack54 -> RE: Fun With Counters (2/8/2014 1:39:57 AM)

Thanks guys...that's all Photoshop; looking forward to getting it 'in game'.

BTW, where are the silhouettes located...
I know I saw them somewhere but I seemed to have lost them.[:(]




CapnDarwin -> RE: Fun With Counters (2/8/2014 3:14:15 AM)

Modules/FPRS/Data/Common




british exil -> RE: Fun With Counters (2/8/2014 11:23:37 AM)

I've no idea how to make counters, mods etc.

But would it be possible to have the regimental badge on the counters? For example the tank of the Royal Tank Regiments.

Mat




CapnDarwin -> RE: Fun With Counters (2/8/2014 1:25:26 PM)

Charles first post and picture shows a unit badge placed on the counter. You could do something like that. If you get too fancy with a multi-color image for the background then you get something like the last pic in his first post and it get unreadable.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.96875