Beware of targeting civilians! (Full Version)

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jbyng -> Beware of targeting civilians! (1/8/2014 3:42:24 AM)

While naval patrolling I wanted to investigate how to change the missile load on my Mk13 Single Rail. The default round is an SM, but there are Harpoons in the magazine; both are listed when you open the manual targeting pop-up.

So I manually target a sailboat to get the pop-up to appear, and I double-click the Harpoon in the allocation menu. I didn't realize it, but this action automatically marks the target as hostile. I immediately marked it as neutral, but too late; seconds later the Harpoon launches. And yes, a Harpoon is effective against a sailboat.

Not only that, but every neutral contact on the screen was then marked as hostile! This was particularly troubling as a nearby city had some structures that were known hostile, and the rest friendly. I didn't know which ones to mark back to neutral. My inbound F-111s didn't much care one way or another, so they took out a school and the Ministry of Tourism. Very nice.




Apocal -> RE: Beware of targeting civilians! (1/8/2014 12:32:46 PM)


quote:

ORIGINAL: jbyng

Not only that, but every neutral contact on the screen was then marked as hostile! This was particularly troubling as a nearby city had some structures that were known hostile, and the rest friendly. I didn't know which ones to mark back to neutral. My inbound F-111s didn't much care one way or another, so they took out a school and the Ministry of Tourism. Very nice.


Looks like someone left the neutrals flagged for collective responsibility.




Shemar -> RE: Beware of targeting civilians! (1/8/2014 2:10:38 PM)

Disabling AI use of weapons is the first thing I do with every scenario [:D]

Would be nice if it was a global option.




smudge56 -> RE: Beware of targeting civilians! (1/8/2014 3:27:44 PM)

Oops very unfortunate.




snowburn -> RE: Beware of targeting civilians! (1/8/2014 4:41:56 PM)

well, this kind of "accidents" happended in real life.

http://en.wikipedia.org/wiki/Iran_Air_Flight_655




SireChaos -> RE: Beware of targeting civilians! (1/8/2014 4:44:47 PM)


quote:

ORIGINAL: Apocal


quote:

ORIGINAL: jbyng

Not only that, but every neutral contact on the screen was then marked as hostile! This was particularly troubling as a nearby city had some structures that were known hostile, and the rest friendly. I didn't know which ones to mark back to neutral. My inbound F-111s didn't much care one way or another, so they took out a school and the Ministry of Tourism. Very nice.


Looks like someone left the neutrals flagged for collective responsibility.



I´ve always wondered what the "collective responsibility" option does. Can someone enlighten me?




dandin384 -> RE: Beware of targeting civilians! (1/8/2014 5:55:27 PM)



quote:


I´ve always wondered what the "collective responsibility" option does. Can someone enlighten me?



It means the whole side will react to your actions, not the individual unit. If it was off in jbyng's case none of the other civilians would have turned hostile.




Apocal -> RE: Beware of targeting civilians! (1/9/2014 3:43:04 AM)

quote:

ORIGINAL: SireChaos
I´ve always wondered what the "collective responsibility" option does. Can someone enlighten me?


Side A has collective responsibility.
Side B does not.
Both sides appear non-hostile to Side Z.

Side A aircraft launches attack on Side Z asset; all of Side A (aircraft, bases, ships, etc.) is open to be attacked by Side Z.

Side B aircraft launches attack on Side Z asset; only the attacking Side B asset is open for attack.

Make sense? This is good for simulating constrained or outright de-escalating rules of engagement as well 'sides' composed of many disparate parties such as neutrals in a war zone.




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