Blu3wolf -> RE: Just for Fun... the RAN is hosting wargames : D (1/14/2014 2:51:59 AM)
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ORIGINAL: Primarchx Playing as the US I was able to detect the Collins with an active sonobuoy quite early. I followed it for some time, trying to classify it, but only got as far as determining it was an SSK. When it broke 30nm from the OHP I attacked with helo-dropped LHT. Noticed that the sub would 'porpoise' from max depth to periscope. Due to this I would deploy sonobuoys in pairs - 1 shallow (using Shift/sonobuoy drop key) and 1 deep to maintain track. BTW, scenario kept running after Collins-class was sunk. Ill update the briefing I think - it is intended to be clear in the briefing that classifying the contact is only necessary to make sure it is not a biologic. The sea area you are in (NOT the area marked with RPs) is intended to represent a no ROE zone, simply fire at unidentified contacts - active warzone conditions with no friendlies nearby. In fact, possible to make it more of a challenge to the USN, I should add the requirement to classify the contact, or maybe add some spurious targets. thoughts anyone? quote:
ORIGINAL: Maromak quote:
ORIGINAL: Primarchx Due to this I would deploy sonobuoys in pairs - 1 shallow (using Shift/sonobuoy drop key) and 1 deep to maintain track. Thanks for the tip. I guess I should RTFM more often :) me too, I didnt know you could do this either : ) quote:
ORIGINAL: Bazza042 I wasn't 'moaning' about the scenario as such. And I thought that the briefing was fine. However having had another go round as the Australian sub I was a bit aggrieved to find that I was being attacked before I got into the exercise area. I know all is fair in love and war, but.... I do wonder whether both sides should start within the exercise area. In this case, because of the reasonable tight time limit,(and my previous lack of success [:'(]) I had put the sub into cruise which, presumably, made it easy to detect. A helicopter immediately arrived and I was sunk a (very) short distance from my start point which, as you are aware, is a bit outside the exercise area. I think that, despite my slight reservations expressed in the earlier post, it is good to have a scenario that literally only takes 15-20 minutes, if that. Although I like the more 'complicated' scenarios it can take me longer than this 'setting up' on some of them, especially if there are no missions included at the start of the scenario..... Thanks for the response. So its good to have a relatively quick 'filler' when time is at a premium. Im glad you like the idea of the scenario as filler time - that was more or less one of the reasons I made it, was to be short and sweet, and it was also meant for me to practice submarine techniques, which is not something I have experience with before. I think I will alter the briefing at least, as it should be clear to the player that the area marked by the reference points is only a possible location for their target - the areas marked out for both sides differ, and neither side is limited in where they can go. The concept of an 'exercise area' in this case is not appropriate - maybe I should add a larger area for both sides, and call it the exercise area? basically, for this exercise, the exercise area is wherever you can get, in the next 24 hours from the start of the scenario. I dont want players to feel like they have to go to flank to get into the area marked either, so possibly I could move them a bit closer. again... as things stand already though, you should be able to get to the far side of the exercise area comfortably within 24 hours even at a low speed. I note that at a higher speed, you would be picked up by the sonar on your target, USS Underwood (a perry class) - and they have a more sensitive sonar than you do. This would likely account for the heli dispatched when you opened the throttle... thanks for taking the time to provide feedback! quote:
ORIGINAL: COTrock I like these small scenarios and the ability to play through them enough times to statistically check the effectiveness of my tactics and to get to know the platforms. I played this scenario 20 times from the US side using my standard tactics for sub hunting and got these results... 16 times - Sub killed 0 times - Ship/Helos killed 0 times - Sub killed first but Ship/Helos killed too 1 time - Ship/Helos killed first but Sub killed too 3 times - No kills, Sub never detected I'll try some similar testing from the RAN side when I get some time. well, the tactics thing was kind of why I made it haha! 20 times is dedication indeed... so far, I am wondering if your records are more an indictment of the AI for the mission I set for the Collins, or simply the collins challenge against a ship designed to hunt subs. possibly when you get time to do that testing for the RAN side, we will see if its just your skill at defeating the AI, or if the collins is simply no match for the perry! thanks to everyone who took the time to reply!
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