Deathball -> RE: Colonization Techs (1/11/2014 7:41:36 AM)
|
quote:
ORIGINAL: CyclopsSlayer quote:
ORIGINAL: Deathball Almost triple the RP for more than triple growth. Also you don't have to put up with other empires building the wonder first or alien populations. Not to mention that this is not an exclusive choice, you can do both chains for 130% growth. I'll just agree to disagree. I see 16K RP in some other tech area as more valuable. But then I prefer Assimilation to Extermination policies. As well don't forget, while the 100% may seem attractive, it is NOT +100% growth rate. Take Humans, 21% base growth. "Double" growth will bring that to 42%. Meanwhile the Wonder brings it to 27% (27.3). So what you are looking at for the 16K RP cost is 42% versus 27% in the case of humans. (Unless their Math is screwy and they are adding the +30% Wonder bonus, ie bringing the 21% to 51%... They've done that elsewhere) I'm not saying your method is completely useless mind you. If you have plenty of independents and an assimilation policy and early on it would certainly be a viable strategy, I just wanted to point out that it is not a be all end all as the colonization tech provides a substantial bonus itself. In my games I play with independents and habitable planets set to scarce so there are few independents to conquer. Likewise I'm spending a lot of time at war and using extermination policies. Under such circumstances maintaining lots of alien colonies becomes problematic. But again, its circumstantial which is what I like so much about this game as there is no great strategy for everything.
|
|
|
|