RE: Real time multiplayer? (Full Version)

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Primarchx -> RE: Real time multiplayer? (8/1/2017 12:13:20 PM)

I'd like to see multiplayer from the perspective of co-op play over head-to-head (not that they're mutually exclusive).




Ilias -> RE: Real time multiplayer? (8/1/2017 2:14:08 PM)

i just realized some heartbreaking thing,
search is lagging (at least lagged in that case),

I have to admit what with helped poke by thewood1 i found developers's team answer about status of the multiplayer
in that topic: http://www.matrixgames.com/forums/fb.asp?m=4234213
which is dated by 2/11/2017 .

You can reproduce issue i got by searching "multiplayer" in "-- Command: Modern Air / Naval Operations" forum
(last answer from dev. team which can be found that way dated 1/17/2014),

Want to say sorry to community and developers about junking the forum by lifting answered question,
hope at least it been useful by giving dev. team the concept idea:
quote:


Looks like main question about gameplay, in the theme, is time acceleration.?: would love to see it: with agree confirmation windows poping up at other players when one changing game speed (ability to broadcast the speed change request everyone would have available all the time), and every player would have at any time ability to set x1 speed.

, http://www.matrixgames.com/forums/fb.asp?m=4322677

Awaiting the "Multiplayer update/Add-on"
Hoping real time multiplayer will be realized (and what it will not take 3 years on development :) )
Truly yours, ilias.




Wiz33 -> RE: Real time multiplayer? (8/1/2017 3:20:52 PM)

quote:

ORIGINAL: Primarchx

I'd like to see multiplayer from the perspective of co-op play over head-to-head (not that they're mutually exclusive).


Co-op would be easier to implement and would ease up the player load on large scenario. It will also be a bit more realistic. as no one person is really going to give detail instruction for every unit in the theater. +1




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