RE: Space Sector Preview For Distant Worlds - Universe (Full Version)

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Buio -> RE: Space Sector Preview For Distant Worlds - Universe (1/16/2014 7:43:56 PM)

I'll buy it whatever cost. :)

I'm a collector, so I need to get the last expansion too. And any improvements to the best 4x game is just icing on the cake.




Lucian -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 2:01:53 AM)


quote:

ORIGINAL: Wolfe

From I post I made over at Grogheads earlier today on the same subject:

From this preview and the limited prior information that Matrix have released on Universe I find my self less than excited and likely to skip this release even though I've bought everything upto and including Shadows so far.

I'm not a modder so the major part of the expansion is of no use to me, the new storyline and techs may be a bit more of interest but as a non-modder it is not going to have the content to be worth anything like the price that has been the norm for the previous expansions.

Also a bit concerned with Universe apparently being standalone and effectively the Game of the Year / Gold edition of Distant Worlds any subsequent mods or releases for DW are going to require it and if you only have up to Shadows then your out of luck.

Hope I'm wrong in my assumptions or if I'm right I hope there is a heavy discount for those that own all the previous expansions.


I find myself agreeing with you on this. I'm not a modder and I'm not interested in playing a modded version of the game. This will be one DW expansion that I will be giving a miss. Good thing too, I spend way too much on games already....




rabek_slith -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 2:20:22 AM)

It's a bit early to be writing it off, isn't it?

Plus the article said there will be a discount for those of us with the other games. I doubt it'll be the full-price of the other expansions after the discount.




Lucian -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 2:40:12 AM)

I'm not really concerned about the price, I'm more concerned about....

1/ I'm not a modder and therefore would never use the modding tools.

2/ I'm not interested in playing a modded version of DW. I haven't ever used any mods on DW and I don't ever intend to. The whole idea of replacing the ship icons with "Star Trek" ships, or adding a few new races just seems kinda pointless when the game play remains identical.

So there doesn't seem to be a lot in the new expansion that would be of any interest to me.




rabek_slith -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 4:10:54 AM)

I'm operating under the assumption that there is more than the modding tools. Since the guy earlier said there will be more news about it.

If it's only modding tools, I'll probably pass, too. I just can't imagine that's all they'll add.




Spidey -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 7:52:32 AM)

quote:

2/ I'm not interested in playing a modded version of DW. I haven't ever used any mods on DW and I don't ever intend to. The whole idea of replacing the ship icons with "Star Trek" ships, or adding a few new races just seems kinda pointless when the game play remains identical.

I think you're somewhat underestimating what mods can be. Granted, they can be fairly trivial and at times rather meaningless, but how about those that just discretely enhance aspects of the game? One of the best mods for the game so far only changes the icons of resources so that it's much more easy to figure out what's what. Instead of having to spend time memorizing how strat resources look different from luxury resources, it is suddenly very obvious whether a resource is strategic or a luxury.

One option we're apparently getting with the expansion is customized galaxy shapes. Right now you've got two circles, two clusters, and irregular. How about an hourglass? How about "continental" clusters? How about homeworld clusters on the galaxtic edge with narrow expansion paths to a honking big central core that's up for the taking? You can't tell me that you're willing to pay this much for the vanilla game and then not at all interested in simply having more options for your galaxy types.

Another option we're getting is the ability to trigger events like what happens in the campaign. We don't know how powerful this ability will be just yet, but there's at least a reasonable chance that it will feel like basic scripting, which with any luck would mean that we'll be able to design scenarios where one or more AI factions are accelerated through scripting to make them challenging despite the AI's inability to keep up with really determined players. Or how about a "bugs have overrun space" scenario that doesn't have the AI factions sailing your way and splattering your planet within the first hour?

We may even get the chance to customize space critters a bit and if that happens then please do imagine how much fun there can be had in not only having normal space crabs and space worms but also necron tombs and tyrannid nests with friendly greetings from the Warhammer 40k universe, and maybe the odd von Neumann Berserker or silicoid queen of SotS fame? How about that super-worm that lurked inside an asteroid in one of the original Star Wards movies?

I'm not that fond of space critters, to be honest, but adding some guest stars would mean that there's quite a bit more death out there in the universe. And it's not quite as awesome to scout every system in the galaxy within the first ten years if it means running the risk of awakening the necrons or inviting the tyrannids for a snack, is it? Who knows, maybe it will be possible to do this right and maybe it will even be fun to play with?

How about if super luxuries weren't just limited to swamps, deserts, and volcanic planets? What if you had to scout all six planet types? What if there was a tiny chance of a seventh super-rare luxury on floating rocks? Suddenly the reward of manually moving scouts instead wouldn't be somewhat reduced, since you'd have to move the scout near all celestial bodies in the system anyway.

How about if weapons were balanced out somewhat so heading straight down torpedo lane wasn't always the by far better option? Suppose we also make some armor branches that don't end up revolving around chromium? Would that really hurt the game at all, or would it simply improve it ever so slightly?

I'm not much of a modder myself, but I can se a huge pile of opportunities with this game. Things that don't twist it but simply enhance it. Code Force can only do so much in terms of balance and tweaks, but Universe would seem to give us, the players, a chance to get directly involved. This can be used to take the piss, to pay tribute to some tv-show, or to carefully adjust details in order to get exactly the right kind of gameplay one might want. What's not to like about that?




Lucian -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 10:37:40 AM)


quote:

ORIGINAL: Spidey
I think you're somewhat underestimating what mods can be.......


Yeah I honestly cant say I'm terribly impressed, a lot of the stuff you mentioned falls into the category of gimmicks or eye candy, the SOTS space monster is probably the only one that would interest me. I mean the last expansion gave us the ability to play a pre-warp civilization or a pirate clan. Big game changing alterations.

Do I really want to pay the price of an entire expansion to have the ability to re-cycle a SOTS space monster? If I were really bored I might download such a mod for free. Maybe. But there's no way I'd pay $20 for it. And none of this stuff is guaranteed, none of it is supplied by Matrix, just the tools to create it - maybe - if a modder gets around to it....

No, as Rabek stated above, unless they come up with something more substantial in this expansion, something that actually adds, enhances or refines the gameplay, I'll be giving it a miss.




Ares106 -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 11:57:37 AM)

if you wish to see some impressive modding, you should check out the civilizations series, total war series, and mount&lade.

I personally think Distant worlds is the perfect platform for a comprehensive Star wars mod, that's probably what Erik would have wanted to do with distant worlds if he had the license. A major problem with many 4x games seems to be that the universe is usually something new that needs to be invented and not many people are invested in. If comprehensive and immersive mods come out, it could really increase the popularity of the game as these days a lot of awareness is generated by youtube lets plays and they are more likely to play a game if its set in their favorite universe then something they never heard about (just another 4x game mehh).

By comprehensive mod I mean a total conversion, all the ship models, weapons tech trees races resources "authentic" ship combat, and sounds and music and UI, "authentic" custom made universe with all the preset planet names and locations, character portraits/skills, story line triggers and so on based on your favorite sci-fi universe. (not just some star trek ship models)

Now, this all depends on two things, How easy it is to mod the game which we will soon see and how many dedicated modders with a lot of free time actually exist, the latter is a direct function of how popular the game is right now.




Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 12:10:54 PM)

quote:

ORIGINAL: Ares106
Now, this all depends on two things, How easy it is to mod the game which we will soon see and how many dedicated modders with a lot of free time actually exist, the latter is a direct function of how popular the game is right now.

Which is precisely why we need a vastly improved marketing effort.





Ares106 -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 12:47:35 PM)


quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Ares106
Now, this all depends on two things, How easy it is to mod the game which we will soon see and how many dedicated modders with a lot of free time actually exist, the latter is a direct function of how popular the game is right now.

Which is precisely why we need a vastly improved marketing effort.



agreed.

I just don't think advertizing major gaming sites are a good investment. Because most of them are not trusted nor frequented by most people that would play matrix games (a somewhat more "hardcore" audience for the lack of a better word then those who play AAA titles).

Niche gaming sites, youtube and boards like reddit might be more suitable.

then again im not a marketing expert so I never studied this, just my feeling based on what ive been seeing lately.




Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 1:12:29 PM)

I really was not intending IGN with the term major gaming sites. There is a middle tier where the trust issues are arguably in far better shape and which can still expose this game to a broader audience.

I'm a really good example of this Ares. I don't play Matrix Games (except Distant Worlds) and have zero interest in other Matrix titles. Until recently I wasn't even aware Matrix existed. My favourite titles include "mainstream" games like Mass Effect, StarCraft 2 and Civilisation V. The only reason I'm here is because I invested a fair bit of time in searching for 4X games.

If the Niche strategy you suggest was adopted, others like me would be missed completely from Marketing.

The idea that 4X is a Niche Genre I completely disagree with. I'm obviously not saying it's FPS but again there is a middle ground and it's far broader than the War Gaming Strategy market. The marketing strategy should adapt accordingly. The idea that Distant Worlds should be marketed like a Matrix Game is completely understating the potential of this game.






Shark7 -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 1:22:15 PM)


quote:

ORIGINAL: Ares106


quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Ares106
Now, this all depends on two things, How easy it is to mod the game which we will soon see and how many dedicated modders with a lot of free time actually exist, the latter is a direct function of how popular the game is right now.

Which is precisely why we need a vastly improved marketing effort.



agreed.

I just don't think advertizing major gaming sites are a good investment. Because most of them are not trusted nor frequented by most people that would play matrix games (a somewhat more "hardcore" audience for the lack of a better word then those who play AAA titles).

Niche gaming sites, youtube and boards like reddit might be more suitable.

then again im not a marketing expert so I never studied this, just my feeling based on what ive been seeing lately.


I'm not so sure it's a completely wasted investment. I do skim over the major review sites, not to pay any attention to their bought and paid for reviews, but just to see what is new out there. Even a little bit of advertising might catch a few new customers.




Ares106 -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 2:09:33 PM)

Yesss off course the more advertising the better, the question is whether there is money for it.

@Icemania
I bet it was quite a shock to go from the slick Civ5 interface to DW. I imagine a standard game review would go something like: "Yet another 4x game with great potential getting marred in bad UI and bugs never quite reaching the glory of MOO2, at a price of 80+dollars it is only worth it for the most ardent 4x players. Also the graphics suck. 5/10" And this could potentially turn more people like you off before you even try it.

I think Distant worlds is a game that you really should what to get into, and seek out like you did, because it did not have the benefit of a large team of developers like the civ series. Its hard to have fun with this game unless you get past its roughness and tinker a bit with the automation.

All that said perhaps middle tier sites reviewers would give the game an honest look like you say, who knows.

But i think that in the end a grass roots advertising initiative is cheaper and more efficient for this type of rough game in particular. And that means its up to US! If we want the game to be popular and have great mods, we should spread the word about it on our favorite internet hangouts, and if we are able to, actually contribute with the modding effort.




Cauldyth -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 4:23:32 PM)

I also have no interest in playing mods, although I'm sure some of them are fantastic. I know the Game of Thrones mod for Crusader Kings 2 gets nothing but rave reviews, and I'm sure I'd love it.

Honestly, I don't have the gaming time to even fully explore all aspects of official releases. So yeah, it's highly unlikely I'll ever play any DW mods, but I'll still be buying Distant Worlds Universe. I would've preferred the focus be on new primary content and not modding, but I'm sure I'll love what non-modding features of it there are, and I'm always happy to support the best space 4X game ever made. [:)]




Deathball -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 4:48:05 PM)

I for one am very glad to see the emphasis on modding as a dedicated community will produce much more quality content than the developers ever could. Just look at the Elder Scrolls or X series, mediocre games elevated to greatness through extensive modding support and a community to make use of it.




Osito -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 5:47:18 PM)

I do think there is a serious question over whether the current DW community is large enough to make the most out of the modding capability of the 'Universe' expansion.

Having said that, I'm still interested in increased modding capability, not so much for "community" use, but more for my own personal use. DW is as close as it gets (imo) to the perfect space 4x, but it doesn't do everything I'd like. For example, I personally like a space setting which is based on reality, so I like to see a real solar system (with Mercury, Venus, Earth, etc), and alpha centauri, Sirius and so on, close to Sol, and more distant stars further away. I also dislike the way DW allows you very quickly to build space ships that can traverse the whole "galaxy" with a single fuel tank. So, personally, I would like to see a customised star map with 'real life' star names at the correct distance from Sol (compromising over the lack of 3D, of course), along with fuel ranges being smaller. As I understand it (and I accept information is limited), Universe will give me the opportunity to build that game. I'll do that, not because I want others to play it, but simply because I want to play it myself, and there is absolutely no other computer game in existence that would let me do that (as far as I know).

Tldr: the modding expansion has the potential to enable you to create as near as you can get to the perfect space 4x.

Osito




JCVocke -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 6:11:11 PM)

I'm already planning out an entirely new Economic System, which will be far more dependent on Planetary Facilities, where you will have to construct 'buildings' to represent different industrial sectors. I'll need to see if I can control how the buildings collect inputs, and ideally add get some way for buildings to construct themselves through events to represent private investment.

I also want to expand on the "Shadows" age of the tech tree, with several new levels of Warp Drive before you get to the original game's speeds and efficiencies. The same thing will be done with weapons, and the mod will be designed around the highest tech costs, to give an exceptionally long game with a very slow start. Clawing your way up to a decent weapon will be a serious investment.

Then I'll look into adding Internal Politics, especially in the more Democratic Governments. Political Parties, meaningful elections, more importance to planetary happiness.

I'm also hoping I will be able to re-purpose the existing Pirates system to represent Rebel Factions, with Pirates getting influence on the various planets and using them, and foreign funding, to acquire revenue and ships to engage in asymmetrical warfare before they actually start declaring independence and are thus converted to proper empires.

Looking forward to it.




ASHBERY76 -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 6:48:26 PM)

Its one thing playing with the ecomonic model,tech trees,fuel,etc and internal stuff its another if the A.I can actually play with it.

We have no clue if the A.I is going to be opened up or any real modding substance as pre usual.




Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 11:15:10 PM)

quote:

ORIGINAL: Ares106
@Icemania
I bet it was quite a shock to go from the slick Civ5 interface to DW. I imagine a standard game review would go something like: "Yet another 4x game with great potential getting marred in bad UI and bugs never quite reaching the glory of MOO2, at a price of 80+dollars it is only worth it for the most ardent 4x players. Also the graphics suck. 5/10" And this could potentially turn more people like you off before you even try it.

I think Distant worlds is a game that you really should what to get into, and seek out like you did, because it did not have the benefit of a large team of developers like the civ series. Its hard to have fun with this game unless you get past its roughness and tinker a bit with the automation.

All that said perhaps middle tier sites reviewers would give the game an honest look like you say, who knows.

But i think that in the end a grass roots advertising initiative is cheaper and more efficient for this type of rough game in particular. And that means its up to US! If we want the game to be popular and have great mods, we should spread the word about it on our favorite internet hangouts, and if we are able to, actually contribute with the modding effort.



You appear to have a very simplistic stereotype of mainstream gamers. There is a segment of us who are interested in far more than just FPS and graphics.

The interface of DW was not a shock at all, it was expected, and it's actually pretty good by past 4X Standards. As one of many examples consider FTL. The graphics are laughable but it's a great game to play. Even gaming sites like IGN gave FTL glowing reviews.

Obviously a grass root advertising initiative is cheaper. But Marketing 101 needs to be applied. The Marketing being done by Matrix is completely inappropriate for the segment of which I am part. And other small developer games manage to get massively more publicity ...

Now going to Angry Joe is not what I'm suggesting. His reviews are great but he would not have the patience for this game. What I am suggesting is a careful evaluation of options beyond Niche sites.







Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 11:22:00 PM)

quote:

ORIGINAL: Osito
I do think there is a serious question over whether the current DW community is large enough to make the most out of the modding capability of the 'Universe' expansion.

I completely agree Osito (while hoping the modding community that we do have achieves a miracle). Personally I do play with some mods in other games (not DW) but it tends to be limited to those that are comprehensive in scope, particularly if they improve the AI or introduce new strategy.




Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 11:35:34 PM)

quote:

ORIGINAL: ASHBERY76
Its one thing playing with the ecomonic model,tech trees,fuel,etc and internal stuff its another if the A.I can actually play with it.

We have no clue if the A.I is going to be opened up or any real modding substance as pre usual.

Agree. The AI is #1,#2 and #3 in my list of what I'd like from both the Universe base game and mods.






JCVocke -> RE: Space Sector Preview For Distant Worlds - Universe (1/17/2014 11:40:03 PM)

I fully understand that the AI might be difficult, but I have.... experience.... dealing with crappy AIs in relation to my ludicrously complicated systems. I am assuming we will be able to apply AI weights to certain buildings, otherwise it would be effectively completely impossible to add new buildings unless they expect every planet to eventually have every single building.

Which to be fair is kind of how it works out now...




Ares106 -> RE: Space Sector Preview For Distant Worlds - Universe (1/18/2014 2:24:46 PM)


quote:

ORIGINAL: Icemania


You appear to have a very simplistic stereotype of mainstream gamers. There is a segment of us who are interested in far more than just FPS and graphics.




Sorry if i came across that way. I usually don't like to use words like "hardcore" and "mainstream" to describe gamers and should not have done so from the start.
I like you have also played civ5 mass effect and even cods, and don't feel bad about it.

But what im trying to say is that there is indeed a "segment" like you say that are interested in far more then just FPS and graphics. And a lot of that segment is already here as it is a pretty small segment, and those who want this type of game will seek it out like you did. You should also consider that other developers have a lot more money to devote to advertizing. I never played FTL but i think they liked it because it was a new concept. The only well known space 4x games with large audiences in the past years where Gal Civ and Sins. I believe distant worlds will pale in comparison at first look with both of those games, untill you look deeper to realize its a better game overall. (this is also very subjective)

My hope is that one of the big youtubers will pick up this game when it has a good mod for their favorite sci-fi universe (probably no angry joe lol). Perhaps its one of those "if you build it they will come thing". Eventually people will come to know DW not as a 4x game, but more as a platform for making awesome 4x game mods.




Osito -> RE: Space Sector Preview For Distant Worlds - Universe (1/18/2014 8:39:32 PM)


quote:

ORIGINAL: Ares106

My hope is that one of the big youtubers will pick up this game when it has a good mod for their favorite sci-fi universe (probably no angry joe lol). Perhaps its one of those "if you build it they will come thing". Eventually people will come to know DW not as a 4x game, but more as a platform for making awesome 4x game mods.


The closest I've seen to that is a "Let's try" by quill18. In fact, watching that video was what got me into the game in the first place.




Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/19/2014 1:16:57 AM)

quote:

ORIGINAL: Ares106

quote:

ORIGINAL: Icemania
You appear to have a very simplistic stereotype of mainstream gamers. There is a segment of us who are interested in far more than just FPS and graphics.


Sorry if i came across that way. I usually don't like to use words like "hardcore" and "mainstream" to describe gamers and should not have done so from the start.
I like you have also played civ5 mass effect and even cods, and don't feel bad about it.

But what im trying to say is that there is indeed a "segment" like you say that are interested in far more then just FPS and graphics. And a lot of that segment is already here as it is a pretty small segment, and those who want this type of game will seek it out like you did. You should also consider that other developers have a lot more money to devote to advertizing. I never played FTL but i think they liked it because it was a new concept. The only well known space 4x games with large audiences in the past years where Gal Civ and Sins. I believe distant worlds will pale in comparison at first look with both of those games, untill you look deeper to realize its a better game overall. (this is also very subjective)

My hope is that one of the big youtubers will pick up this game when it has a good mod for their favorite sci-fi universe (probably no angry joe lol). Perhaps its one of those "if you build it they will come thing". Eventually people will come to know DW not as a 4x game, but more as a platform for making awesome 4x game mods.

Apologies for jumping to a conclusion.

As Star Citizen has shown for that Genre, I believe the segment here is not small, I would expect it's medium sized. It's certainly far larger than the War Gaming segment.

I fully agree more effort is needed with social media.

Putting gaming sites aside for a moment, using Shadows as the status quo, and comparing to say Gal Civ 3:
(a) consider how much more information is available from the Gal Civ 3 website (as a Founder I have access to all sorts of materials)
(b) consider how much more they interact with the community (e.g. there is a debate at the moment about colony control initiated by the developer but there is no equivalent here)

I also agree the game can be difficult to get into to start with, but there is also very little to help new players in any meaningful way. There could be a far more significant range of tutorials. The galactopedia could be vastly expanded and improved. More gameplay videos could be provided that show what experienced gamers do e.g. at the start of the game should be a specific focus. For reviewers, this material is essential as well.









Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/19/2014 1:19:41 AM)

quote:

ORIGINAL: JCVocke

I fully understand that the AI might be difficult, but I have.... experience.... dealing with crappy AIs in relation to my ludicrously complicated systems. I am assuming we will be able to apply AI weights to certain buildings, otherwise it would be effectively completely impossible to add new buildings unless they expect every planet to eventually have every single building.

Which to be fair is kind of how it works out now...

I can't wait to see what you are allowed to do! I just hope the Marketing is good enough to bring some colleagues to help with a mega mod.








TanC -> RE: Space Sector Preview For Distant Worlds - Universe (1/19/2014 9:08:57 AM)

I just wonder what the following means:
"Also, this fourth expansion will be standalone, meaning that it will be a “wrap up” release of the entire Distant Worlds series in one package, with owners of the game getting a discount."

Does it mean that it will contain all the previous expansions such that a new person to the game will only need to buy the original Distant Worlds and this DW:U expansion to get RotS, Legends and Shadows? Or is it more like a "Complete Collection" all in one disc, aka Gold/Collector/Ultimate/GOTY/etc. Edition?




Bingeling -> RE: Space Sector Preview For Distant Worlds - Universe (1/19/2014 11:23:26 AM)

As far as I understand it is the "Ultimate edition". With an upgrade path for those that own any piece from earlier.

So new players will only buy "Universe".




Sabin Stargem -> RE: Space Sector Preview For Distant Worlds - Universe (1/19/2014 10:41:07 PM)

Angry Joe and other Youtubers are hurting right now, because Youtube's Content ID system is very unfair. If a developer offered permission to review the game, it may be possible for some video reviewers to put the game on stage.




Icemania -> RE: Space Sector Preview For Distant Worlds - Universe (1/20/2014 11:17:27 AM)

Angry Joe has just posted an update on the copyright battle. For the relatively simple videos that you would expect for DW and as you say with permission it should be okay, but Angry Joe obviously mixes it up a lot in the material he uses.




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