Ol Choctaw -> RE: Replacements (1/16/2014 6:51:43 AM)
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What ever options you use for replacements, after big battles, or just generally, you should check the F-2 screen to make sure you have them. Select the F-2 key and look in the lower left side. Check to see if all the unit types have some replacements available. How many you need is shown above the symbols and how many you have is shown below. The ones you buy show up in the brackets ( ). Check out the game manual on pages 69 & 70. Use both filters, Regular troops and artillery. Depending on your game setting some units may only be replaced if you are sitting on a depot. Replacements come quicker when you are inside and in passive mode. A medical unit or HQ unit will also speed this up. Leader Ratings: your example 3 is strategic rating ( also the number rolled against (1 to 6) to be active during the turn, but rarely even 6s will be inactive.) The second number is the leaders Attack value. The last number is the Defense value. These they add to their troops in battle depending on the situation. 3-1-1 is your average Joe. Nothing special unless he has some good traits. The higher the numbers the better. Army or Corps commanders may give them a boost or a penalty and sometimes they improve with experience. Hope that helps!
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