Lokasenna -> RE: Dear MichaelM: Bugged Fast Transport TF? (2/9/2014 4:47:17 AM)
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ORIGINAL: michaelm quote:
ORIGINAL: Lokasenna This one was infuriating. In my game against Bullwinkle, we're fighting up at Adak. I sent a Fast Transport TF of CL Tama, some DDs, TBs, and PB Marus to go rescue some troops on Adak before they would be completely wiped out in assaults. On April 9, the TF was almost completely loaded - "Current Load: 4727 of 4730". So I set their destination to somewhere else, as I don't feel like losing ships to divebombers and float planes based at Adak, and one day in a hostile base hex is already one day too many. I figure that, come TF loading/unloading phase, they'll either fill up those last 3 points of capacity, or they won't, and they'll get away nice and safe. To my bitter surprise, they don't. They're still there during the entire day, and I lose some ships. At first I think maybe it's because they were unloading for some reason, but they never unloaded back to Adak. I load up the turn on April 10, and on mouse-over the TF still shows "Loading troops". I literally growled "what the flying f---." So, for giggles, I clicked 'Unload troops'. When I did so, "Unloading..." never appeared like it usually did. So I think, "OK, next thing." I make a new Fast Transport TF and transfer all the fully-loaded ships over. Now, on mouse-over, it doesn't say "Loading troops". Presumably this means they'll leave the hex now, because, you know, that would be awesome if they did what I told them to do yesterday. So my thinking is that this is some kind of bug? Attached is a ZIP the pre-turn save on my end. If you need the file's password, PM me! Did you have the save before the Fast TF arrived in hex? I can dig one up if necessary, it will be in my email somewhere. The TF was completely empty before it entered the hex. Thanks for looking into this!!
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