Paratrooper OOS after drop (Full Version)

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Klydon -> Paratrooper OOS after drop (1/18/2014 3:06:46 PM)

Running version 1.09 since a couple of people have posted issues with 1.10.

Dropped the paratroopers on Malta. They show OOS and didn't figure in the combat. I thought they were in supply through the impulse they were dropped.






paulderynck -> RE: Paratrooper OOS after drop (1/19/2014 4:56:40 AM)

Interesting that you got the +1 bonus for paratroops in the attack. But the Paras should be in supply and they aren't. [:(]




Klydon -> RE: Paratrooper OOS after drop (1/19/2014 2:14:52 PM)

Yeah, it made a huge difference when it came for shore bombardment support and the amount of air I could use. I also screwed up in not cutting supply to the island, but that is sort of moot to a point.




paulderynck -> RE: Paratrooper OOS after drop (1/19/2014 6:16:03 PM)

The odds for the attack showed 1:1 no net upshift, so it looked to me the CW Mech was OOS too.




Shannon V. OKeets -> RE: Paratrooper OOS after drop (3/24/2014 7:50:43 PM)

I just ran this saved game and do not see any problems. Perhaps this has been fixed since it was originally posted?

I continued the combat and with the paradrop succeeding and all the Axis units were in supply.

If there was a problem earlier with the Para unit's supply that affected the maximum shore bombardment and tactical air, then I would like to have a saved game from earlier, so I can fix that. But at the point the given saved game was made, the program appears to be processing supply correctly.

[image]local://upfiles/16701/237DD121FE3845B0B0FADFA22C0D537B.jpg[/image]




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