Q-Ball -> RE: Houserule around Amphib Invasions (1/20/2014 5:38:36 PM)
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ORIGINAL: TulliusDetritus A sound idea [:)] The only problem is capturing New Orleans is problematic. The moment you are attacking the two forts at the mouth of the Mississippi, you are instantly telegraphing your opponent "yoohoo... anyone at homeee?... New Orleans, here we comeeeeee!". And of course a big army should be there when you arrive. In other words, hard to replicate history. If wikipedia is correct, first New Orleans was captured then the two forts left behind. In fact that was MY plan (I had PMed Lokki like one month ago asking for some tips). Attacking first the city and then investing the forts. And it looks like the Union did exactly that. Good question, it is a bit tricky with New Orleans, which is a unique case. IRL, Farragut beseiged the forts, but eventually sailed past, and forced the bloodless evacuation of New Orleans. But Butler's men didn't actually take possession until the forts surrendered, so maybe the RL still fits. By this HR, Farragut can still sail his warships past the forts, you just can't LAND there. In-game, you are correct in that your move will be telegraphed. It's not optimal, but I still think it works. Because: 1. Once those forts fall, the CSA will be forced to keep a force sitting there, whether you are coming tomorrow or NOT. So, that serves a purpose. 2. IRL, Rebs had 15 days warning anyway; that's how long Farrgut was hung-up at the forts An effective counter, however, is that the CSA player could lose the forts, but set-up a new battery on the river in that region just to the East of New Orleans, that has a rail-line there. By this rule, that would force the Union player to take that battery first. Is that OK? I think it's an OK limitation; Union player could land on that Battery, and trace a supply line back to Ft. St. Phillip as well. If it's NOT ok, a reasonable limitation is that CSA can only set-up batteries in regions that have a town. (EDIT: Though the Rebs did have a weak battery in that hex, at Chalmette; it was abandoned after exchanging ineffective fire with Farragut's ships)
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