Erik Rutins -> Germany at War Demo, Sale and 1.04 Update! (1/21/2014 12:44:50 AM)
|
Hi guys, we're pleased to announce that Germany at War now has a demo, is available in German and is only $19.99 to celebrate the launch of the demo! Germany at War, released on the 25th of July last year, was immediately praised by the specialist press as “impressive” and “sophisticated” – GamersHall.de. Developer Phobetor’s effort to create something truly different and innovative, including many new elements of realism, and focusing on historical accuracy, didn’t go without notice. Specialist Wargames site said: “This new game throws in real history with useful innovations. The result is spectacular. Phobetor deserves a large amount of praise for their game and encouragement to make a grand series from it”. Now it’s time for Germany at War to step onto the computers of even more strategy buffs, with the release of a demo and new version translated and adapted for German speaking countries. The game also gets a patch, v 1.04, which introduces a script editing tool for campaigns and scenarios, adds many new units for the Soviet Union, Germany and Finland, and a load of other stuff. To download the patch, follow the link. To know more about Germany at War: Barbarossa 1941, check out the product page. Here's the full change list for the 1.04 update: v1.04.0 January 6th, 2014 Added o new tool: Script editor for campaings and scenarios o XML command doc for maps and campaigns o example campaign with scheme o AGN campaign and all single maps for modifications o Pz 35 (t) 3d model o designers can now specify a side that lacks certain recruitments o new markers indicate success in played missions o old savegames of the smaller campaigns might not work with this change! o new sounds for more variety o German Elite units have a special texure to differ them from regulars (Templer) o model of the Basils cathedral to mark Moscows center o NKVD units now have their own counter o new units for the Soviet Union (3): - Cavalry Corps '41 - Cavalry Corps '42 - Cavalry Corps '43 o new units for Germany (5): - Cavlary - 7.5cm PaK 97/38 - StuH 42 - Bf 109 G-6 - Bf 109 G-10 o new units for Finland (11): - 3.7cm PaK36, - 5cm PaK 38 - 7.5cm PaK 97/38 - 7.5cm PaK 40 L/46 - Stug III Ausf. G - T-26 - Pz. IV G - Bf 109 G-6 - Bf 109 E - Ju 88 A-4 - Do-17Z-2 Changed o Brigades maximum strength -1 (=10) o all aircraft basic view -1 (=1) (willgamer) o German Elite Units +1 Att/Def against infantry (Templer) o town/city textures brighter for better contrast with units (Amadeus) Fixed o missing unit names for air units of AGC in the A-A campaign in general o missing unit names in several scenarios if German language is selected o typos in German texts o vehicle range was available after abandoning them o tactical victory was impossible on several maps o wrong NATO symbols of SP Artillery o crash if a screenshot was taken with F12 in multiplayer games on custom maps (Amadeus) o accidental using shortcuts while changing a unit name, will activate actions associated with the characters (Templer) o English header in German version in the objectives at Lwow (Templer) Single Maps o Minsk: - Germany: Added - 1.Kavallerie Division as core unit for AGC o Archangelsk-Astrakhan - Smolensk: Vitebsk has supply hexes for constant unit deployment once again Multiplayer o Removed all tournaments versions o Zhitomir - Soviets have to hold several cities at the end of the scenario for a victory. Only delaying the German success will lead to a draw now. o Moscow - Soviets need to have all key places before the capture of Volokolamsk counts for victory
|
|
|
|