Paul Vebber -> (3/9/2001 2:02:00 AM)
|
You have to occupy the same hex with an enemy for them to work, 50yrds can be a long way...
THe way it works is you hit alt-m or alt-o to melee or overrun. You take a "gut check". If you fail you get shot at by the enemy and slink back to "your side" of the hex.
If you pass, then the enemy takes a "gut check". If he fails you get a "free melee" against him and he fights back with survivors and a penalty. He then slinks back to his corner of the hex (since nobody can retreat out of an enemy occupied hex - i both cases failure of teh gut check can lead to surrender becasue of that)
IF both pass then you go into "hand to hand" combat. There is a cahnce that attackers will "go berserk" (especially if Japanese or Russian) and get an "extra chance" to pass the gut check if they fail the first time, and a bonus kill chance. Same with an occasional "stubborn defense" if defending.
Each attacking man gets an "attack chance" figured and each sucess is an enemy casualty. You get a bonus for grenades, satchel charges and Flamethrowers. High experience and leadership values will help you. Overrun attack factor is figured as a function of size, MGs, and Main gun HE - plus experience and leadership. THis attack factor attacks each defender, but they get a chance to "save" based on thier experience.
In boteh cases 20-40% casualties will typically result, with surrender at the end a distinct possibilty. The routine was set up so 3 "rounds" should eliminate an enemy wheteher one squad fighting 3 seperate turns, or 3 suads piling on 1 guy, but luck plays a big part. You have to be "normal" ie not pinned, retreated or routed) to intiate melee.
IF a vehicle overruns a gun there is a special chance that it will destroy the gun itself, but if it does so there is a slight chance it can get immobilized in the process.
We were limited by only one round of melee per turn, each squad or vehicle melees seperately, and no way to retreat out for the hex, so giventhat the routine seems to work pretty well.
[This message has been edited by Paul Vebber (edited March 08, 2001).]
|
|
|
|